_MrW_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 1,299 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Weakness0.89 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.5% of rounds and so well below the average (13.2%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.62 (at the start 0.66). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.89 (at the start 0.92). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 77.5. Last 3 months: 67.9 (at the start 73.7). Well below the average (79.6).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months: 42% (at the start 41%). Clearly below the average (47%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 50% (at the start 48%). Right on the average (50%).
Best month: November 2026 with 1,699. Last 3 months: 1,676 (at the start 1,527).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 172 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_MrW_ loses the most ELO on Mirage: −37 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.65 · Dust 2
- Most kills in a match: 33 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 172 matchesCompared with players on the same level who have at least 15 matches on the map.
How _MrW_ plays
Across 172 matches _MrW_ averages K/R 0.64, ADR 70.2 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 14.2 kills per match with 42% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 45 of 172 matches the rating was 1.10 or higher (26%), in 88 it was below 0.90. In 131 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. _MrW_ loses the most ELO on Mirage (−37 ELO, win rate 47%). Things go best in match 3 of the day (+44 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +44 ELO. Improved over the last three months: ELO +149. Got weaker: K/R −0.04, ADR −5.8. Unchanged in recent months: Rating at 0.89, Headshots at 42%, Win rate at 50%. Last 30 days: 33 matches, win rate 58%, net ELO −4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.