_Mosquit_

CN
On FACEIT since 2023 309 matches tracked 108 matches in 30 days
ELO ▼ 142
2,944
30-day peak: 3,116
Rank EU ▼ 92 places
#9,529 #275 in CN
30 days · before #9,437 · best #9,437
Last updated:

How does _Mosquit_ play?

Rating 1.05 (from 142 matches) K/R 0.71 ADR 76.5 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 16%+5 pp better than 77%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.0
Knife kills 6 in 309 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 38x 4K, 1 ace in 239 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.2+1.1 better than 79%
Enemies flashed per round 0.43+0.13 better than 83%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +6.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −5 pp, ELO −329

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.66).

Patterns

From the last 309 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −39 ELO
84 matches · 52% wins
On Dust 2 −4 ELO
54 matches · 44% wins
On Fridays +54 ELO, win rate 45%

_Mosquit_ loses the most ELO on Ancient: −39 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Inferno
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient84
52% better than 47%
0.73 better than 41%
80.3 better than 44%
1.10 better than 70%
50% of 296 duels better than 43%
40% of 60 situations better than 60%
Mirage62
48% better than 35%
0.70 better than 30%
76.9 better than 29%
0.98 better than 32%
53% of 182 duels better than 58%
23% of 30 situations better than 11%
Dust 254
44% better than 22%
0.73 better than 46%
78.3 better than 37%
1.08 better than 63%
52% of 230 duels better than 54%
36% of 33 situations better than 44%
Nuke54
54% better than 46%
0.72 better than 28%
72.8 better than 13%
1.03-
54% of 191 duels level
44% of 32 situations better than 60%
Anubis34
56% better than 63%
0.63 better than 6%
68.4 better than 3%
1.08-
45% of 102 duels better than 17%
64% of 14 situations better than 94%
Cache11
82% -
0.78 -
81.3 -
0.90-
61% of 33 duels -
67% of 3 situations -
Inferno10
50% -
0.71 -
74.3 -
1.15-
42% of 36 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Mosquit_ plays

Across 309 matches _Mosquit_ averages K/R 0.71 and ADR 76.5; the rating across the 142 rated matches is 1.05. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.0 kills per match, 53% of them headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 60 of 142 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 239 matches with detailed stats: 38 4Ks and 1 aces. Best month by rating: October 2026 at 1.08. _Mosquit_ loses the most ELO on Ancient (−39 ELO, win rate 52%). Things go best in match 1 of the day (+142 ELO, win rate 60%). Improved over the last three months: K/R +0.06, ADR +6.5. Got weaker: Headshots −5 pp, Win rate −5 pp, ELO −329. Last 30 days: 108 matches, win rate 47%, ELO balance +54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.