_Mosquit_
How does _Mosquit_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.66).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08.
Damage per round (ADR)
Best month: October 2026 with 81.7. Last 3 months: 77.7 (at the start 71.2).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 52% (at the start 57%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 51% (at the start 56%).
Best month: August 2026 with 3,298. Last 3 months: 2,914 (at the start 3,243).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 309 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
_Mosquit_ loses the most ELO on Ancient: −39 ELO, 52% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Inferno
- Most kills in a match: 41 · Ancient
- Longest win streak: 9 wins in a row · Nuke
Maps in detail
from the last 309 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Mosquit_ plays
Across 309 matches _Mosquit_ averages K/R 0.71 and ADR 76.5; the rating across the 142 rated matches is 1.05. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.0 kills per match, 53% of them headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 60 of 142 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 239 matches with detailed stats: 38 4Ks and 1 aces. Best month by rating: October 2026 at 1.08. _Mosquit_ loses the most ELO on Ancient (−39 ELO, win rate 52%). Things go best in match 1 of the day (+142 ELO, win rate 60%). Improved over the last three months: K/R +0.06, ADR +6.5. Got weaker: Headshots −5 pp, Win rate −5 pp, ELO −329. Last 30 days: 108 matches, win rate 47%, ELO balance +54.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.