_Markinios_
Name history of _Markinios_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _Markinios_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).
Compared with 2,699 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Strength46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average40% headshots and so well below the average (52%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so well below the average (4.2%).
Utility and deaths
Strength0.46 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 1.01 (at the start 1.05). Slightly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 79.0. Last 3 months: 75.7 (at the start 77.1). Clearly below the average (81.2).
Share of headshot kills
Best month: October 2026 with 43%. Last 3 months: 41% (at the start 37%). Well below the average (52%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 49% (at the start 54%). Slightly below the average (51%).
Best month: September 2026 with 2,984. Last 3 months: 2,591 (at the start 2,712).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 320 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Markinios_ loses the most ELO on Ancient: −90 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.39 · Ancient
- Recorded match no. 250 · Nuke
- Most kills in a match: 32 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 320 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Markinios_ plays
Across 320 matches _Markinios_ averages K/R 0.72, ADR 76.2 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 40% headshots. The strongest map is Anubis with a 59% win rate in 71 matches. In 124 of 320 matches the rating was 1.10 or higher (39%), in 116 it was below 0.90. In 259 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. _Markinios_ loses the most ELO on Ancient (−90 ELO, win rate 43%). Things go best on Nuke (+156 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −5 pp, ELO −121. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 75.7. Last 30 days: 75 matches, win rate 47%, net ELO +255.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.