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_Markinios_

Germany
On FACEIT since 2022 320 matches tracked 75 matches in 30 days
ELO ▼ 270
2,591
30-day peak: 2,861
Rank EU
#42,167
Germany #1,036 in Germany
Last updated:

How does _Markinios_ play?

Rating 1.03 K/R 0.72 ADR 76.2 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 320 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 5%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.7
Knife kills 1 in 320 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 33x 4K, 3 aces in 259 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 75.7
▼ Got worse
Win rate −5 pp, ELO −121

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
63 matches · 43% win rate
In match 1 of the day +124 ELO
66 matches · 45% win rate
Between 6:00 and 12:00 +23 ELO, win rate 45%
On Fridays −103 ELO, win rate 33%

_Markinios_ loses the most ELO on Ancient: −90 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 32 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 27%
0.68 better than 19%
71.6 better than 8%
0.96 better than 21%
48% of 260 duels better than 28%
44% of 48 situations better than 68%
Anubis71
59% better than 67%
0.76 better than 55%
79.1 better than 37%
1.10 better than 67%
60% of 247 duels better than 88%
46% of 61 situations better than 71%
Ancient63
43% better than 16%
0.74 better than 44%
79.6 better than 36%
1.03 better than 43%
57% of 196 duels better than 77%
37% of 41 situations better than 46%
Dust 254
54% better than 56%
0.69 better than 24%
74.8 better than 18%
0.98 better than 26%
60% of 206 duels better than 88%
53% of 34 situations better than 86%
Nuke33
58% better than 53%
0.74 better than 43%
76.6 better than 25%
1.05 right on the average
61% of 109 duels better than 87%
56% of 16 situations better than 84%
Inferno12
42% -
0.78 -
80.9 -
1.16-
56% of 43 duels -
14% of 7 situations -
Cache11
36% -
0.70 -
71.2 -
0.98-
55% of 42 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Markinios_ plays

Across 320 matches _Markinios_ averages K/R 0.72, ADR 76.2 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 40% headshots. The strongest map is Anubis with a 59% win rate in 71 matches. In 124 of 320 matches the rating was 1.10 or higher (39%), in 116 it was below 0.90. In 259 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. _Markinios_ loses the most ELO on Ancient (−90 ELO, win rate 43%). Things go best on Nuke (+156 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −5 pp, ELO −121. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 75.7. Last 30 days: 75 matches, win rate 47%, net ELO +255.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.