_M4
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (463 matches).
Compared with 2,690 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average40% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.10. Last 3 months: 1.07 (at the start 1.05). Just above the average (1.05).
Damage per round (ADR)
Best month: November 2026 with 82.0. Last 3 months: 80.3 (at the start 79.7). Just below the average (81.4).
Share of headshot kills
Best month: September 2026 with 41%. Last 3 months: 40% (at the start 39%). Well below the average (51%).
Matches won (win rate)
Best month: November 2026 with 55%. Last 3 months: 49% (at the start 47%). Slightly below the average (51%).
Best month: October 2026 with 2,810. Last 3 months: 2,607 (at the start 2,356).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: November 2026 with 54%.
Patterns
From the last 508 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_M4 loses the most ELO in match 1 of the day: −132 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.19 · Dust 2
- Recorded match no. 500 · Anubis
- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 43 · Mirage
Maps in detail
from the last 508 matchesCompared with players on the same level who have at least 15 matches on the map.
How _M4 plays
Across 508 matches _M4 averages K/R 0.73, ADR 80.1 and a rating of 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 40% headshots. The strongest map is Nuke with a 57% win rate in 54 matches. In 211 of 508 matches the rating was 1.10 or higher (42%), in 171 it was below 0.90. In 463 matches with detailed stats: 78 4Ks and 10 aces. Best month by rating: November 2026 at 1.10. _M4 loses the most ELO in match 1 of the day (−132 ELO, win rate 40%). Things go best on Dust 2 (+138 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate, +75 ELO. Improved over the last three months: ELO +251. Unchanged in recent months: K/R at 0.74, Rating at 1.07, ADR at 80.3, Headshots at 40%, Win rate at 49%. Last 30 days: 137 matches, win rate 48%, net ELO +38.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.