_LyriCal_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average53% of 1v1s won and so well above the average (37%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.2% of rounds and so well below the average (3.9%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.60 (at the start 0.66). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.94. Last 3 months: 0.86 (at the start 0.94). Well below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 70.2. Last 3 months: 66.7 (at the start 69.8). Well below the average (79.2).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 44% (at the start 43%). Slightly below the average (46%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 63% (at the start 62%). Well above the average (51%).
Best month: September 2026 with 1,387. Last 3 months: 1,387 (at the start 782).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_LyriCal_ loses the most ELO on Mirage: −27 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.03 · Dust 2
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How _LyriCal_ plays
Across 120 matches _LyriCal_ averages K/R 0.62, ADR 67.7 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 7 players. Most room to improve: Damage per round (ADR) at 67.7, better than only 2% of level 7 players. Averages 13.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 73% win rate in 26 matches. In 31 of 120 matches the rating was 1.10 or higher (26%), in 65 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. _LyriCal_ loses the most ELO on Mirage (−27 ELO, win rate 56%). Things go best on Dust 2 (+118 ELO, win rate 73%). Improved over the last three months: ELO +605. Got weaker: K/R −0.06, Rating −0.08. Unchanged in recent months: ADR at 66.7, Headshots at 44%, Win rate at 63%. Last 30 days: 4 matches, win rate 75%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.