_LyriCal_

GR
120 matches tracked
Last updated:

How does _LyriCal_ play?

Rating 0.89 K/R 0.62 ADR 67.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 47%−3 pp · Ø 50% better than 27%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 53%+16 pp · Ø 37% better than 98%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 43%−3 pp · Ø 46% better than 33%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.88−0.12 · Ø 1.00 better than 12%
Pistol kills per match 1.9
Knife kills 1 in 120 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.9%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 13%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 2%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 9x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +605
= Stayed the same
ADR at 66.7, Headshots at 44%, Win rate at 63%
▼ Got worse
K/R −0.06, Rating −0.08

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.60 (at the start 0.66). Well below the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
39 matches · 56% win rate
In match 1 of the day +54 ELO
41 matches · 56% win rate

_LyriCal_ loses the most ELO on Mirage: −27 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 71%
0.62 better than 8%
70.6 better than 11%
0.88 better than 13%
48% of 132 duels better than 38%
33% of 15 situations better than 38%
Dust 226
73% better than 98%
0.64 better than 14%
66.4 better than 2%
0.96 better than 35%
42% of 71 duels better than 11%
90% of 10 situations better than 99%
Inferno21
71% better than 95%
0.67 better than 29%
70.9 better than 15%
0.96 better than 40%
59% of 75 duels better than 89%
43% of 14 situations better than 65%
Ancient11
64% -
0.66 -
69.2 -
0.93-
43% of 28 duels -
11% of 9 situations -
Anubis10
60% -
0.56 -
65.2 -
0.76-
42% of 36 duels -
33% of 3 situations -
Nuke9
33% -
0.50 -
60.6 -
0.69-
41% of 41 duels -
50% of 4 situations -
Cache4
75% -
0.58 -
50.1 -
0.89-
46% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _LyriCal_ plays

Across 120 matches _LyriCal_ averages K/R 0.62, ADR 67.7 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 7 players. Most room to improve: Damage per round (ADR) at 67.7, better than only 2% of level 7 players. Averages 13.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 73% win rate in 26 matches. In 31 of 120 matches the rating was 1.10 or higher (26%), in 65 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. _LyriCal_ loses the most ELO on Mirage (−27 ELO, win rate 56%). Things go best on Dust 2 (+118 ELO, win rate 73%). Improved over the last three months: ELO +605. Got weaker: K/R −0.06, Rating −0.08. Unchanged in recent months: ADR at 66.7, Headshots at 44%, Win rate at 63%. Last 30 days: 4 matches, win rate 75%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.