_LorenzoRBL_
Compared with 1,374 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.73 (at the start 0.77). Right on the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 1.02 (at the start 1.05). Just above the average (1.01).
Damage per round (ADR)
Last 3 months: 82.4 (at the start 81.6). Slightly above the average (79.8).
Share of headshot kills
Last 3 months: 54% (at the start 58%). Well above the average (47%).
Matches won (win rate)
Last 3 months: 54% (at the start 51%). Clearly above the average (50%).
Last 3 months: 1,538 (at the start 1,372).
Rounds with first kill
Last 3 months unchanged at 8%. Well below the average (10%).
1v1 clutches won
Last 3 months: 30% (at the start 34%). Clearly below the average (38%).
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_LorenzoRBL_ loses the most ELO in match 3 of the day: +29 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Inferno
- Highest rating in a match: 2.27 · Anubis
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How _LorenzoRBL_ plays
Across 131 matches _LorenzoRBL_ averages K/R 0.75, ADR 82.0 and a rating of 1.04. Biggest strength: Utility hit rate at 42%, better than 92% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.4 kills per match with 56% headshots. The strongest map is Mirage with a 61% win rate in 44 matches. In 52 of 131 matches the rating was 1.10 or higher (40%), in 44 it was below 0.90. In 131 matches with detailed stats: 24 4Ks and 0 aces. _LorenzoRBL_ loses the most ELO in match 3 of the day (+29 ELO, win rate 43%). Things go best in match 1 of the day (+34 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +34 ELO. Improved over the last three months: Win rate +3 pp, ELO +166. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: Rating at 1.02, ADR at 82.4, First kills at 8%, Clutch 1v1 at 30%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.