_Limbo_99
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,551 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average40% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 0.98 (at the start 1.13). Just below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 85.6. Last 3 months: 77.7 (at the start 81.6). Just below the average (78.9).
Share of headshot kills
Best month: September 2026 with 45%. Last 3 months: 42% (at the start 39%). Well below the average (48%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 71% (at the start 44%). Well above the average (45%).
Best month: August 2026 with 1,341. Last 3 months: 1,341 (at the start 1,305).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Inferno
- Most kills in a match: 31 · Anubis
- Highest rating in a match: 2.34 · Anubis
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Limbo_99 plays
Across 82 matches _Limbo_99 averages K/R 0.74, ADR 79.7 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 15.8 kills per match with 40% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 34 of 82 matches the rating was 1.10 or higher (41%), in 28 it was below 0.90. In 41 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. Things go best on Mirage (+9 ELO, win rate 52%). From match no. 5 of the day on, things go best: 63% win rate. Improved over the last three months: Headshots +3 pp, Win rate +27 pp. Got weaker: K/R −0.10, Rating −0.15. Unchanged in recent months: ADR at 77.7, ELO at 1,341.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.