_Lau_

UY
149 matches tracked 13 matches in 30 days
Last updated:

How does _Lau_ play?

Rating 1.15 (from 71 matches) K/R 0.81 ADR 89.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 9
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 71 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 25% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

_Lau_ wins 58 of 100 opening duels. 7 percentage points above the level 9 average (51%).

Rounds with first kill 13%+3 pp better than 85%
Opening duels won 58%+7 pp better than 95%

Clutch

Strength
Last one alive

Averages 2.2 kills per match as the last one alive. 0.6 above the level 9 average (1.6).

Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 27%+6 pp better than 82%
Clutch kills per match 2.2+0.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

36 of 100 kills by _Lau_ are headshots. 12 percentage points below the level 9 average (48%).

Headshot rate 36%−12 pp better than 3%
AWP share of kills 30%+20 pp better than 97%
K/D 1.17+0.16 better than 93%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

_Lau_ gets exactly 2 kills in 15.9 of 100 rounds. 2.8 percentage points above the level 9 average (13.1%).

2K rounds 15.9%+2.8 pp better than 95%
3K rounds 4.8%+0.8 pp better than 81%
MVPs per match 2.8+0.6 better than 93%
4Ks and aces 20x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

_Lau_ dies in 69 of 100 rounds. 3 percentage points below the level 9 average (72%). Lower is better.

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 4.5+0.2 better than 60%
Enemies flashed per round 0.24−0.04 better than 38%
Deaths per round 69%−3 pp better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +14 pp, ELO +385
= Stayed the same
K/R at 0.81
▼ Got worse
ADR −4.7, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.81 (at the start 0.82). 0.08 above the level 9 average (0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −21 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
57% better than 71%
0.89 better than 97%
96.9 better than 98%
1.33 better than 99%
66% of 226 duels better than 99%
48% of 25 situations better than 75%
Mirage42
40% better than 14%
0.75 better than 60%
82.4 better than 62%
1.02 on par
58% of 142 duels better than 87%
44% of 18 situations better than 69%
Nuke24
42% better than 13%
0.79 better than 69%
91.6 better than 90%
1.01-
56% of 116 duels better than 71%
40% of 10 situations on par
Anubis9
44% -
0.78 -
87.6 -
1.07-
44% of 32 duels -
25% of 4 situations -
Inferno8
63% -
0.83 -
92.2 -
1.15-
62% of 37 duels -
29% of 7 situations -
Cache7
43% -
0.84 -
86.1 -
1.28-
52% of 25 duels -
67% of 3 situations -
Ancient3
67% -
0.79 -
88.4 -
1.07-
56% of 9 duels -
0% of 1 situations -
Overpass3
33% -
0.63 -
72.7 -
-
0% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Lau_ plays

Across 149 matches _Lau_ averages K/R 0.81 and ADR 89.5; the rating across the 71 rated matches is 1.15. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 17.8 kills per match with 36% headshots. The strongest map is Dust 2 with a 57% win rate in 51 matches. In 43 of 71 matches the rating was 1.10 or higher (61%), in 18 it was below 0.90. In 71 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.17. Things go best in match 1 of the day (+22 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: Win rate +14 pp, ELO +385. Got weaker: ADR −4.7, Headshots −2 pp. Unchanged in recent months: K/R at 0.81. Last 30 days: 13 matches, win rate 69%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.