_LaoR_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).
Compared with 938 players in this group, each player over up to their last 100 matches.
Opening
Average41% of opening duels won and so well below the average (49%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average0.79 K/D and so clearly below the average (0.98).
Impact
WeaknessExactly 2 kills in 10.6% of rounds and so well below the average (12.8%).
Utility and deaths
Average7.2 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.68. Last 3 months: 0.57 (at the start 0.63). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 0.92. Last 3 months: 0.77 (at the start 0.85). Well below the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 83.2. Last 3 months: 68.9 (at the start 74.4). Clearly below the average (78.5).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 34% (at the start 44%). Well below the average (44%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 44% (at the start 48%). Clearly below the average (49%).
Best month: August 2026 with 1,226. Last 3 months: 1,097 (at the start 1,029).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_LaoR_ loses the most ELO on Mirage: −99 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 1.76 · Anubis
- Most kills in a match: 29 · Mirage
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How _LaoR_ plays
Across 175 matches _LaoR_ averages K/R 0.62, ADR 73.1 and a rating of 0.83. Biggest strength: Utility damage per round at 7.2, better than 96% of level 5 players. Most room to improve: K/D at 0.79, better than only 3% of level 5 players. Averages 13.9 kills per match with 42% headshots. The strongest map is Nuke with a 69% win rate in 35 matches. In 33 of 175 matches the rating was 1.10 or higher (19%), in 111 it was below 0.90. In 146 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 0.92. _LaoR_ loses the most ELO on Mirage (−99 ELO, win rate 42%). Things go best on Nuke (+130 ELO, win rate 69%). From match no. 5 of the day on, things go best: 58% win rate, +26 ELO. Improved over the last three months: ELO +68. Got weaker: K/R −0.06, Rating −0.08, ADR −5.5, Headshots −10 pp, Win rate −4 pp. Last 30 days: 19 matches, win rate 47%, net ELO −45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.