_LaoR_

Brazil
175 matches tracked 19 matches in 30 days
Last updated:

How does _LaoR_ play?

Rating 0.83 K/R 0.62 ADR 73.1 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 175 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 42%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 5

Compared with 938 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 41%−8 pp · Ø 49% better than 3%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so clearly below the average (0.98).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 13%+2 pp · Ø 11% better than 64%
K/D 0.79−0.19 · Ø 0.98 better than 3%
Pistol kills per match 2.1
Knife kills 20 in 175 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (12.8%).

2K rounds 10.6%−2.2 pp · Ø 12.8% better than 7%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 21%
MVPs per match 1.8−0.4 · Ø 2.2 better than 17%
4Ks and aces 15x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.2+3.2 · Ø 4.0 better than 96%
Enemies flashed per round 0.32+0.07 · Ø 0.25 better than 70%
Deaths per round 78%+5 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +68
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.5, Headshots −10 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.49
JunJulAugSepOctNov

Best month: June 2026 with 0.68. Last 3 months: 0.57 (at the start 0.63). Well below the average (0.71).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
74 matches · 42% win rate
On Anubis −89 ELO
30 matches · 37% win rate
Between 12:00 and 18:00 −190 ELO, win rate 40%
On Saturdays −30 ELO, win rate 33%

_LaoR_ loses the most ELO on Mirage: −99 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.76 · Anubis
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
42% better than 25%
0.60 better than 9%
71.5 better than 19%
0.81 better than 6%
38% of 343 duels better than 6%
32% of 41 situations better than 33%
Nuke35
69% better than 89%
0.67 better than 27%
75.0 better than 31%
0.91 better than 25%
46% of 184 duels better than 29%
46% of 24 situations better than 73%
Anubis30
37% better than 14%
0.61 better than 9%
75.0 better than 31%
0.81 better than 5%
43% of 138 duels better than 15%
38% of 16 situations better than 56%
Dust 212
50% -
0.61 -
68.7 -
0.81-
27% of 73 duels -
29% of 14 situations -
Ancient9
56% -
0.67 -
81.8 -
0.87-
42% of 43 duels -
13% of 8 situations -
Vertigo9
33% -
0.60 -
70.1 -
0.77-
37% of 27 duels -
17% of 6 situations -
Cache5
40% -
0.62 -
72.7 -
0.83-
33% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _LaoR_ plays

Across 175 matches _LaoR_ averages K/R 0.62, ADR 73.1 and a rating of 0.83. Biggest strength: Utility damage per round at 7.2, better than 96% of level 5 players. Most room to improve: K/D at 0.79, better than only 3% of level 5 players. Averages 13.9 kills per match with 42% headshots. The strongest map is Nuke with a 69% win rate in 35 matches. In 33 of 175 matches the rating was 1.10 or higher (19%), in 111 it was below 0.90. In 146 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 0.92. _LaoR_ loses the most ELO on Mirage (−99 ELO, win rate 42%). Things go best on Nuke (+130 ELO, win rate 69%). From match no. 5 of the day on, things go best: 58% win rate, +26 ELO. Improved over the last three months: ELO +68. Got weaker: K/R −0.06, Rating −0.08, ADR −5.5, Headshots −10 pp, Win rate −4 pp. Last 30 days: 19 matches, win rate 47%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.