_L1ND1_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average46% headshots and so clearly below the average (50%).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.90. Last 3 months unchanged at 0.75. Just above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.27. Last 3 months: 1.05 (at the start 1.04). Just above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 91.0. Last 3 months: 80.9 (at the start 80.3). Just below the average (81.0).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 45% (at the start 48%). Clearly below the average (50%).
Matches won (win rate)
Best month: November 2026 with 58%. Last 3 months: 51% (at the start 53%). Right on the average (51%).
Best month: August 2026 with 2,476. Last 3 months: 2,340 (at the start 2,193).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 77%.
Patterns
From the last 292 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_L1ND1_ loses the most ELO on Ancient: −57 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Recorded match no. 250 · Mirage
- Longest win streak: 6 wins in a row · Ancient
- Reached level 10 · Dust 2
- Highest rating in a match: 2.34 · Ancient
Maps in detail
from the last 292 matchesCompared with players on the same level who have at least 15 matches on the map.
How _L1ND1_ plays
Across 292 matches _L1ND1_ averages K/R 0.75, ADR 80.6 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 121 of 292 matches the rating was 1.10 or higher (41%), in 97 it was below 0.90. In 224 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: November 2026 at 1.27. _L1ND1_ loses the most ELO on Ancient (−57 ELO, win rate 50%). Things go best in match 1 of the day (+119 ELO, win rate 60%). Match no. 2 of the day goes best: 62% win rate, +12 ELO. Improved over the last three months: ELO +147. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 80.9, Win rate at 51%. Last 30 days: 85 matches, win rate 53%, net ELO +138.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.