How does _Ky3mu4_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageSep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.80).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03.
Damage per round (ADR)
Best month: July 2026 with 83.7. Last 3 months: 82.3 (at the start 83.7).
Share of headshot kills
Best month: July 2026 with 34%. Last 3 months: 29% (at the start 34%).
Matches won (win rate)
Best month: July 2026 with 48%. Last 3 months unchanged at 48%.
Best month: September 2026 with 1,228. Last 3 months: 1,099 (at the start 1,023).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 58 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Most kills in a match: 36 · Inferno
- Longest win streak: 4 wins in a row · Ancient
- Highest rating in a match: 1.71 · Anubis
Maps in detail
from the last 58 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Ky3mu4_ plays
Across 58 matches _Ky3mu4_ averages K/R 0.77 and ADR 82.9; the rating across the 33 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 55%. That is better than 99% of players on level 5. Most room to improve: Headshot rate at 31%. That is better than only 2% of players on level 5. On average 17.3 kills per match, 31% of them headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 13 of 33 matches the rating was 1.10 or higher (39%), in 15 it was below 0.90. In 33 matches with detailed stats: 1 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. Improved over the last three months: ELO +76. Got weaker: K/R −0.05, Headshots −5 pp. Unchanged in recent months: ADR at 82.3, Win rate at 48%.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.