_Kryp

Pakistan
On FACEIT since 2018 403 matches tracked 127 matches in 30 days
ELO ▼ 90
1,964
30-day peak: 2,105
Rank NA ▼ 3,505 places
#9,335
30 days · prev. #5,830 · best #5,494
Last updated:

How does _Kryp play?

Rating 0.91 K/R 0.66 ADR 71.9 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 403 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 88%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 60%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.89−0.13 · Ø 1.02 better than 10%
Pistol kills per match 2.3
Zeus kills1 in 403 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 9%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 46x 4K, 6 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Headshots +2 pp
= Stayed the same
Rating at 0.93, ADR at 73.1
▼ Got worse
Win rate −4 pp, ELO −161

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.68 (at the start 0.63). Slightly below the average (0.73).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −156 ELO
24 matches · 33% win rate
On Nuke −141 ELO
63 matches · 40% win rate
On Tuesdays −162 ELO, win rate 43%

_Kryp loses the most ELO on Cache: −156 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.10 · Inferno

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient133
53% better than 58%
0.66 better than 15%
71.8 better than 10%
0.91 better than 17%
47% of 462 duels better than 27%
37% of 67 situations better than 50%
Inferno110
55% better than 56%
0.68 better than 26%
73.0 better than 15%
0.98 better than 35%
44% of 356 duels better than 14%
46% of 52 situations better than 70%
Dust 268
41% better than 20%
0.64 better than 9%
70.9 better than 8%
0.86 better than 5%
40% of 240 duels better than 7%
39% of 33 situations right on the average
Nuke63
40% better than 9%
0.66 better than 16%
72.0 better than 17%
0.89 better than 11%
45% of 184 duels better than 19%
28% of 25 situations better than 26%
Cache24
33% -
0.58 -
68.0 -
0.80-
45% of 67 duels -
36% of 11 situations -
Anubis4
0% -
0.65 -
81.1 -
0.76-
33% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Kryp plays

Across 403 matches _Kryp averages K/R 0.66, ADR 71.9 and a rating of 0.91. Biggest strength: Utility hit rate at 44%, better than 94% of level 9 players. Most room to improve: Damage per round (ADR) at 71.9, better than only 7% of level 9 players. Averages 14.6 kills per match with 50% headshots. The strongest map is Inferno with a 55% win rate in 110 matches. In 103 of 403 matches the rating was 1.10 or higher (26%), in 210 it was below 0.90. In 336 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: November 2026 at 1.07. _Kryp loses the most ELO on Cache (−156 ELO, win rate 33%). Things go best on Ancient (+214 ELO, win rate 53%). Match no. 4 of the day goes best: 54% win rate, +87 ELO. Improved over the last three months: K/R +0.05, Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −161. Unchanged in recent months: Rating at 0.93, ADR at 73.1. Last 30 days: 127 matches, win rate 49%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.