_Ko

Mongolia
On FACEIT since 2017 378 matches tracked 47 matches in 30 days
ELO ▲ 208
3,666
30-day peak: 3,666
Rank SEA ▼ 3 places
#9
Mongolia #3 in Mongolia
30 days · prev. #6 · best #6
Last updated:

How does _Ko play?

Rating 1.06 K/R 0.75 ADR 81.0 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 378 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 15%
Opening duels won 51%−3 pp · Ø 54% better than 21%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (41%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 65%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 36%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 76%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.08−0.04 · Ø 1.12 better than 27%
Pistol kills per match 2.4
Knife kills 18 in 378 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so clearly below the average (4.7%).

2K rounds 14.2%−0.1 pp · Ø 14.3% better than 38%
3K rounds 4.1%−0.6 pp · Ø 4.7% better than 24%
MVPs per match 2.4−0.2 · Ø 2.6 better than 26%
4Ks and aces 43x 4K, 5 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.33).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.2 · Ø 4.1 better than 60%
Enemies flashed per round 0.48+0.15 · Ø 0.33 better than 87%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +321
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −7.2, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.71 (at the start 0.79). Clearly below the average (0.79).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
64 matches · 53% win rate
On Nuke −68 ELO
44 matches · 50% win rate
On Tuesdays −71 ELO, win rate 51%

_Ko loses the most ELO on Mirage: −78 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Ancient
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient89
61% better than 60%
0.75 better than 29%
82.1 better than 33%
1.04 better than 24%
54% of 328 duels right on the average
43% of 53 situations better than 59%
Dust 289
69% better than 84%
0.75 better than 28%
81.6 better than 29%
1.06 better than 26%
49% of 390 duels better than 20%
52% of 48 situations better than 80%
Mirage64
53% better than 30%
0.77 better than 32%
81.6 better than 25%
1.09 better than 37%
52% of 268 duels better than 31%
45% of 38 situations better than 70%
Inferno51
71% better than 93%
0.72 better than 32%
81.0 better than 42%
1.05 better than 43%
48% of 181 duels better than 18%
41% of 32 situations better than 56%
Nuke44
50% better than 35%
0.76 right on the average
80.2 better than 37%
1.09 better than 63%
52% of 168 duels right on the average
46% of 28 situations better than 68%
Anubis23
43% better than 10%
0.71 better than 15%
76.9 better than 14%
1.01 better than 17%
53% of 87 duels better than 43%
29% of 17 situations better than 22%
Cache16
69% -
0.70 -
78.3 -
0.98-
41% of 82 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Ko plays

Across 378 matches _Ko averages K/R 0.75, ADR 81.0 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 76% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 9%, better than only 15% of level 10 · 3,500+ ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Inferno with a 71% win rate in 51 matches. In 158 of 378 matches the rating was 1.10 or higher (42%), in 127 it was below 0.90. In 317 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. _Ko loses the most ELO on Mirage (−78 ELO, win rate 53%). Things go best on Ancient (+234 ELO, win rate 61%). From match no. 5 of the day on, things go best: 65% win rate, +309 ELO. Improved over the last three months: ELO +321. Got weaker: K/R −0.08, Rating −0.12, ADR −7.2, Win rate −7 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 47 matches, win rate 64%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.