_Ko
Name history of _Ko
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).
Compared with 1,334 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 9% of rounds and so well below the average (12%).
Clutch
Average43% of 1v1s won and so just above the average (41%).
Weapons and aim
Average59% headshots and so well above the average (53%).
Impact
AverageExactly 3 kills in 4.1% of rounds and so clearly below the average (4.7%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.33).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.71 (at the start 0.79). Clearly below the average (0.79).
Rating, 1.00 is an average match
Best month: August 2026 with 1.18. Last 3 months: 1.00 (at the start 1.12). Well below the average (1.11).
Damage per round (ADR)
Best month: August 2026 with 88.9. Last 3 months: 77.7 (at the start 84.9). Clearly below the average (84.6).
Share of headshot kills
Best month: October 2026 with 61%. Last 3 months unchanged at 59%. Well above the average (53%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 57% (at the start 64%). Clearly above the average (53%).
Best month: November 2026 with 3,666. Last 3 months: 3,666 (at the start 3,345).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 378 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Ko loses the most ELO on Mirage: −78 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.52 · Ancient
- Recorded match no. 250 · Nuke
- Longest win streak: 10 wins in a row · Dust 2
- Most kills in a match: 36 · Dust 2
Maps in detail
from the last 378 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Ko plays
Across 378 matches _Ko averages K/R 0.75, ADR 81.0 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 76% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 9%, better than only 15% of level 10 · 3,500+ ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Inferno with a 71% win rate in 51 matches. In 158 of 378 matches the rating was 1.10 or higher (42%), in 127 it was below 0.90. In 317 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. _Ko loses the most ELO on Mirage (−78 ELO, win rate 53%). Things go best on Ancient (+234 ELO, win rate 61%). From match no. 5 of the day on, things go best: 65% win rate, +309 ELO. Improved over the last three months: ELO +321. Got weaker: K/R −0.08, Rating −0.12, ADR −7.2, Win rate −7 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 47 matches, win rate 64%, net ELO +178.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.