_Kings__
How does _Kings__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).
Compared with 988 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.7 clutch kills per match and so clearly above the average (1.6).
Weapons and aim
Average40% headshots and so clearly below the average (45%).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.7%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Apr to Aug 2026.
Kills per round (K/R)
Best month: April 2026 with 0.76. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: April 2026 with 1.05. Last 3 months: 0.95 (at the start 0.84). Slightly below the average (0.98).
Damage per round (ADR)
Best month: April 2026 with 82.7. Last 3 months: 76.0 (at the start 72.0). Just below the average (78.2).
Share of headshot kills
Best month: April 2026 with 42%. Last 3 months: 40% (at the start 39%). Clearly below the average (45%).
Matches won (win rate)
Best month: November 2026 with 59%. Last 3 months: 51% (at the start 39%). Clearly above the average (47%).
Best month: August 2026 with 1,248. Last 3 months: 1,163 (at the start 1,248).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: November 2026 with 41%.
Patterns
From the last 161 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Kings__ loses the most ELO on Dust 2: −20 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Highest rating in a match: 2.60 · Inferno
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 161 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Kings__ plays
Across 161 matches _Kings__ averages K/R 0.68, ADR 75.5 and a rating of 0.94. Biggest strength: Utility hit rate at 40%, better than 85% of level 6 players. Most room to improve: 3K rounds at 2.5%, better than only 7% of level 6 players. Averages 14.4 kills per match with 40% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 42 of 161 matches the rating was 1.10 or higher (26%), in 75 it was below 0.90. In 154 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: April 2026 at 1.05. _Kings__ loses the most ELO on Dust 2 (−20 ELO, win rate 47%). Things go best in match 2 of the day (+30 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +30 ELO. Improved over the last three months: Rating +0.11, ADR +4.0, Win rate +12 pp. Got weaker: ELO −85. Unchanged in recent months: K/R at 0.68, Headshots at 40%. Last 30 days: 77 matches, win rate 52%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.