_Kajooo_

Slovakia
On FACEIT since 2017 81 matches tracked 40 matches in 30 days
Last updated:

How does _Kajooo_ play?

Rating 1.12 K/R 0.80 ADR 85.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

59% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 59%+21 pp · Ø 38% better than 99%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.6
Knife kills 2 in 81 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 15x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _Kajooo_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: September 2026 with 0.89.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
31 matches · 32% win rate

_Kajooo_ loses the most ELO in match 1 of the day: ±0 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 40 · Cache
  3. Highest rating in a match: 2.00 · Train
  4. Longest win streak: 3 wins in a row · Cache

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno17
29% better than 4%
0.71 better than 34%
77.0 better than 28%
0.98 better than 28%
57% of 82 duels better than 76%
63% of 8 situations better than 92%
Mirage14
43% -
0.86 -
90.3 -
1.23-
60% of 43 duels -
40% of 10 situations -
Cache13
69% -
0.82 -
85.2 -
1.15-
52% of 50 duels -
46% of 13 situations -
Ancient12
33% -
0.80 -
91.4 -
1.12-
58% of 53 duels -
40% of 5 situations -
Anubis12
33% -
0.87 -
88.9 -
1.21-
60% of 53 duels -
55% of 11 situations -
Dust 26
50% -
0.82 -
91.9 -
1.12-
62% of 26 duels -
33% of 3 situations -
Vertigo3
33% -
0.60 -
67.1 -
0.84-
60% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Kajooo_ plays

Across 81 matches _Kajooo_ averages K/R 0.80, ADR 85.6 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 42% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 43 of 81 matches the rating was 1.10 or higher (53%), in 21 it was below 0.90. In 71 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. _Kajooo_ loses the most ELO in match 1 of the day (±0 ELO, win rate 32%). Last 30 days: 40 matches, win rate 43%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.