_KARO
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,432 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 4% of rounds and so well below the average (10%).
Clutch
Weakness14% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.64 K/D and so well below the average (1.00).
Impact
Weakness1.2 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageOct to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.50. Last 3 months: 0.49 (at the start 0.41). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.61). Well below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 55.2. Last 3 months: 54.1 (at the start 49.2). Well below the average (79.7).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 42% (at the start 46%). Clearly below the average (47%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 55% (at the start 52%). Clearly above the average (50%).
Best month: November 2026 with 1,641. Last 3 months: 1,597 (at the start 1,626).
Rounds with first kill
Best month: August 2026 with 4%.
1v1 clutches won
Best month: October 2026 with 0%.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.03 · Mirage
- Most kills in a match: 22 · Nuke
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How _KARO plays
Across 41 matches _KARO averages K/R 0.45, ADR 51.7 and a rating of 0.67. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Rating at 0.67, better than only 1% of level 8 players. Averages 9.5 kills per match with 43% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 0 of 41 matches the rating was 1.10 or higher (0%), in 36 it was below 0.90. Best month by rating: October 2026 at 0.75. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +4.9, Win rate +3 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 1,597. Last 30 days: 10 matches, win rate 40%, net ELO −45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.