_KADE_-

Ukraine
On FACEIT since 2021 143 matches tracked 31 matches in 30 days
Last updated:

How does _KADE_- play?

Rating 1.03 (from 45 matches) K/R 0.75 ADR 79.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63% on level 8
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+12 pp better than 95%
Clutch 1v2 won 20%−2 pp better than 40%
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%0 pp level
AWP share of kills 8%−2 pp better than 45%
K/D 1.09+0.09 better than 82%
Pistol kills per match 2.6
Knife kills 1 in 143 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.5%+2.4 pp better than 94%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.20.0 level
4Ks and aces 10x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 3.6−0.6 better than 36%
Enemies flashed per round 0.40+0.12 better than 81%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +5 pp, ELO +212
= Stayed the same
K/R at 0.76, ADR at 81.2
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −14 ELO
20 matches · 45% wins
Between 18:00 and 24:00 +35 ELO, win rate 49%
On Fridays +28 ELO, win rate 39%

_KADE_- loses the most ELO in match 3 of the day: −14 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Highest rating in a match: 1.67 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 64%
0.71 better than 39%
77.4 better than 37%
0.85-
47% of 155 duels better than 28%
53% of 19 situations better than 86%
Dust 229
48% better than 41%
0.71 better than 42%
77.3 better than 36%
1.02-
54% of 125 duels better than 70%
53% of 15 situations better than 88%
Cache18
39% -
0.78 -
81.9 -
1.23-
54% of 61 duels -
53% of 15 situations -
Inferno18
67% better than 87%
0.83 better than 92%
85.5 better than 80%
1.11-
58% of 59 duels better than 84%
7% of 14 situations better than 3%
Ancient16
50% better than 44%
0.77 better than 74%
81.1 better than 54%
1.06-
47% of 55 duels better than 31%
25% of 4 situations better than 18%
Anubis14
64% -
0.78 -
81.5 -
1.18-
46% of 50 duels -
60% of 5 situations -
Nuke7
71% -
0.77 -
73.5 -
0.87-
54% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _KADE_- plays

Across 143 matches _KADE_- averages K/R 0.75 and ADR 79.8; the rating across the 45 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 8. Most room to improve: Utility with impact at 26%. That is better than only 5% of players on level 8. On average 16.6 kills per match, 47% of them headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 19 of 45 matches the rating was 1.10 or higher (42%), in 15 it was below 0.90. In 74 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. _KADE_- loses the most ELO in match 3 of the day (−14 ELO, win rate 45%). Things go best on Mirage (+27 ELO, win rate 55%). Improved over the last three months: Headshots +5 pp, ELO +212. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.2. Last 30 days: 31 matches, win rate 48%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.