_Jkeee

Uzbekistan
On FACEIT since 2024 167 matches tracked 75 matches in 30 days
ELO ▲ 496
2,221
30-day peak: 2,221
Rank EU
#134,825
Uzbekistan #713 in Uzbekistan
Last updated:

How does _Jkeee play?

Rating 1.02 K/R 0.73 ADR 80.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 2.5
Knife kills 5 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 8x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 54%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +791
= Stayed the same
Win rate at 57%
▼ Got worse
K/R −0.10, Rating −0.13, ADR −8.8

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.70 (at the start 0.80). Slightly below the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
39 matches · 41% win rate
In match 3 of the day ±0 ELO
21 matches · 48% win rate
On Sundays −26 ELO, win rate 50%

_Jkeee loses the most ELO on Dust 2: −46 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage
  5. Highest rating in a match: 2.03 · Nuke

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
73% better than 98%
0.75 better than 55%
80.6 right on the average
1.05 better than 58%
52% of 246 duels better than 55%
34% of 35 situations better than 40%
Dust 239
41% better than 17%
0.73 better than 48%
82.2 better than 60%
0.99 better than 39%
44% of 185 duels better than 16%
33% of 30 situations better than 39%
Anubis25
40% better than 15%
0.76 better than 61%
84.1 better than 68%
1.06 better than 61%
48% of 122 duels better than 32%
26% of 19 situations better than 23%
Ancient18
50% better than 46%
0.72 better than 40%
75.6 better than 23%
1.02 right on the average
47% of 66 duels better than 25%
55% of 11 situations better than 86%
Nuke16
75% better than 98%
0.73 better than 40%
79.0 better than 38%
1.03 better than 38%
46% of 79 duels better than 19%
27% of 11 situations better than 17%
Inferno8
50% -
0.72 -
84.2 -
0.97-
50% of 36 duels -
67% of 3 situations -
Cache5
60% -
0.71 -
77.2 -
1.01-
55% of 20 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Jkeee plays

Across 167 matches _Jkeee averages K/R 0.73, ADR 80.6 and a rating of 1.02. Averages 16.5 kills per match with 46% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 67 of 167 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 126 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. _Jkeee loses the most ELO on Dust 2 (−46 ELO, win rate 41%). Things go best on Mirage (+22 ELO, win rate 73%). Match no. 2 of the day goes best: 77% win rate, −23 ELO. Improved over the last three months: Headshots +5 pp, ELO +791. Got weaker: K/R −0.10, Rating −0.13, ADR −8.8. Unchanged in recent months: Win rate at 57%. Last 30 days: 75 matches, win rate 57%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.