_Implosion

Cameroon
On FACEIT since 2021 453 matches tracked 137 matches in 30 days
ELO ▲ 17
3,296
30-day peak: 3,432
Rank EU ▼ 910 places
#2,954
Cameroon #1 in Cameroon
30 days · prev. #2,044 · best #1,797
Last updated:

How does _Implosion play?

Rating 1.07 (from 442 matches) K/R 0.78 ADR 82.8 from 453 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 453 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (381 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 24%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 91%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.05−0.01 · Ø 1.06 better than 40%
Pistol kills per match 3.1
Knife kills 2 in 453 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 60%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 68x 4K, 6 aces in 381 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 11%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 61%, ELO at 3,266
▼ Got worse
K/R −0.06, Rating −0.08, ADR −6.4, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 453 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −139 ELO
132 matches · 46% win rate
Between 0:00 and 6:00 −75 ELO, win rate 38%
On Saturdays +175 ELO, win rate 46%

_Implosion loses the most ELO from match 5 of the day: −139 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 9 wins in a row · Anubis
  4. Highest rating in a match: 3.12 · Ancient

Maps in detail

from the last 453 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
57% better than 61%
0.81 better than 73%
85.1 better than 65%
1.10 better than 63%
52% of 683 duels right on the average
39% of 61 situations better than 52%
Dust 2112
54% better than 47%
0.77 better than 56%
81.5 better than 47%
1.05 better than 42%
50% of 500 duels better than 35%
50% of 42 situations better than 78%
Ancient95
47% better than 23%
0.80 better than 71%
83.4 better than 57%
1.11 better than 68%
51% of 475 duels better than 41%
49% of 35 situations better than 74%
Anubis73
53% better than 43%
0.76 better than 54%
82.6 better than 56%
1.04 better than 44%
55% of 374 duels better than 65%
39% of 33 situations better than 52%
Cache18
44% better than 11%
0.68 better than 12%
73.7 better than 10%
0.90 better than 4%
40% of 90 duels better than 3%
0% of 5 situations better than 1%
Nuke15
40% better than 8%
0.63 better than 5%
72.5 better than 10%
0.84 better than 2%
33% of 52 duels better than 1%
75% of 4 situations better than 98%
Inferno8
38% -
0.93 -
97.6 -
1.31-
54% of 41 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Implosion plays

Across 453 matches _Implosion averages K/R 0.78 and ADR 82.8; the rating across the 442 rated matches is 1.07. Biggest strength: Headshot rate at 61%, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 61% headshots. The strongest map is Mirage with a 57% win rate in 132 matches. In 200 of 453 matches the rating was 1.10 or higher (44%), in 166 it was below 0.90. In 381 matches with detailed stats: 68 4Ks and 6 aces. Best month by rating: July 2026 at 1.19. _Implosion loses the most ELO from match 5 of the day (−139 ELO, win rate 46%). Things go best in match 1 of the day (+361 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +361 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −6.4, Win rate −6 pp. Unchanged in recent months: Headshots at 61%, ELO at 3,266. Last 30 days: 137 matches, win rate 50%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.