_Igris_

South Korea
On FACEIT since 2018 69 matches tracked 69 matches in 30 days
ELO ▲ 102
2,177
30-day peak: 2,177
Rank EU
#152,371
South Korea #2,092 in South Korea
Last updated:

How does _Igris_ play?

Rating 1.20 K/R 0.87 ADR 92.8 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 69 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 38%+26 pp · Ø 12% better than 99%
K/D 1.22+0.19 · Ø 1.03 better than 93%
Pistol kills per match 2.9
Knife kills 1 in 69 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 16x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 83%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _Igris_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches, all from the last 3 months.

Kills per round (K/R)

0.78
OctNov

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
24 matches · 46% win rate
In match 1 of the day +2 ELO
20 matches · 35% win rate

_Igris_ loses the most ELO on Mirage: −21 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 2.54 · Cache

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 28%
0.89 better than 94%
88.4 better than 82%
1.22 better than 93%
58% of 102 duels better than 86%
21% of 14 situations better than 9%
Dust 221
48% better than 40%
0.85 better than 89%
94.5 better than 94%
1.18 better than 87%
56% of 117 duels better than 76%
50% of 12 situations better than 83%
Anubis14
57% -
0.84 -
93.1 -
1.21-
47% of 75 duels -
33% of 12 situations -
Ancient6
67% -
0.87 -
88.4 -
1.18-
80% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Igris_ plays

Across 69 matches _Igris_ averages K/R 0.87, ADR 92.8 and a rating of 1.20. Biggest strength: 3K rounds at 6.0%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 39% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 40 of 69 matches the rating was 1.10 or higher (58%), in 14 it was below 0.90. In 69 matches with detailed stats: 16 4Ks and 1 ace. _Igris_ loses the most ELO on Mirage (−21 ELO, win rate 46%). Things go best on Dust 2 (+23 ELO, win rate 48%). Last 30 days: 69 matches, win rate 49%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.