_I_GhosT_I_

Serbia
On FACEIT since 2021 67 matches tracked 38 matches in 30 days
ELO ▼ 50
2,273
30-day peak: 2,373
Rank EU
#115,560
Serbia #1,219 in Serbia
Last updated:

How does _I_GhosT_I_ play?

Rating 1.01 K/R 0.70 ADR 76.5 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 67 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.05+0.02 · Ø 1.03 better than 51%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 5x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether _I_GhosT_I_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOctNov

Best month: September 2026 with 0.76.

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
30 matches · 60% win rate

_I_GhosT_I_ loses the most ELO on Mirage: −46 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 27 · Anubis
  3. Highest rating in a match: 1.74 · Anubis

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 81%
0.67 better than 16%
73.2 better than 12%
0.99 better than 31%
58% of 88 duels better than 84%
47% of 15 situations better than 74%
Dust 219
58% better than 73%
0.75 right on the average
81.6 better than 51%
1.06 better than 55%
52% of 63 duels right on the average
25% of 16 situations better than 15%
Ancient8
50% -
0.65 -
72.4 -
0.92-
52% of 31 duels -
50% of 6 situations -
Anubis6
83% -
0.78 -
87.5 -
1.15-
42% of 19 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _I_GhosT_I_ plays

Across 67 matches _I_GhosT_I_ averages K/R 0.70, ADR 76.5 and a rating of 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 43% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 26 of 67 matches the rating was 1.10 or higher (39%), in 27 it was below 0.90. In 67 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. _I_GhosT_I_ loses the most ELO on Mirage (−46 ELO, win rate 60%). Things go best in match 1 of the day (+51 ELO, win rate 72%). Match no. 1 of the day goes best: 72% win rate, +51 ELO. Last 30 days: 38 matches, win rate 55%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.