_Hwng
Name history of _Hwng
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08. Last 3 months: 0.95 (at the start 1.02). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 79.7. Last 3 months: 73.7 (at the start 78.7). Clearly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 62%. Last 3 months: 53% (at the start 57%). Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 49% (at the start 58%). Just below the average (50%).
Best month: August 2026 with 2,222. Last 3 months: 2,020 (at the start 2,222).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 264 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Hwng loses the most ELO on Dust 2: −11 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Most kills in a match: 37 · Mirage
- Highest rating in a match: 2.52 · Mirage
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 264 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Hwng plays
Across 264 matches _Hwng averages K/R 0.69, ADR 75.1 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Anubis with a 75% win rate in 24 matches. In 83 of 264 matches the rating was 1.10 or higher (31%), in 117 it was below 0.90. In 242 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. _Hwng loses the most ELO on Dust 2 (−11 ELO, win rate 41%). Things go best on Mirage (+51 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, +21 ELO. Got weaker: K/R −0.05, Rating −0.07, ADR −5.0, Headshots −4 pp, Win rate −9 pp, ELO −202. Last 30 days: 32 matches, win rate 38%, net ELO +46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.