_Hongildoon

MN
147 matches tracked
ELO
2,105
Peak across the last 147 matches: 2,674
Rank SEA ▼ 2,436 places
#4,314
MN #305 in MN
30 days · prev. #1,878 · best #1,844
Last updated:

How does _Hongildoon play?

Rating 1.03 K/R 0.74 ADR 81.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 30%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 75%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 8x 4K, 2 aces in 87 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 81.2
▼ Got worse
Headshots −2 pp, ELO −153

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.73).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +53 ELO
31 matches · 42% win rate
Between 0:00 and 6:00 +108 ELO, win rate 38%
On Thursdays +33 ELO, win rate 41%

_Hongildoon loses the most ELO in match 1 of the day: +53 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% right on the average
0.72 better than 42%
78.8 better than 42%
0.98 better than 34%
53% of 259 duels better than 63%
29% of 34 situations better than 25%
Dust 243
40% better than 13%
0.73 better than 47%
82.1 better than 59%
1.01 better than 42%
53% of 265 duels better than 61%
57% of 21 situations better than 92%
Ancient24
71% better than 96%
0.82 better than 83%
86.9 better than 78%
1.14 better than 83%
53% of 111 duels better than 62%
28% of 18 situations better than 23%
Inferno13
38% -
0.75 -
79.9 -
1.06-
62% of 52 duels -
17% of 6 situations -
Anubis11
55% -
0.72 -
78.8 -
1.05-
47% of 59 duels -
0% of 6 situations -
Cache5
40% -
0.71 -
82.8 -
0.97-
60% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Hongildoon plays

Across 147 matches _Hongildoon averages K/R 0.74, ADR 81.6 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 55 of 147 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 87 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. _Hongildoon loses the most ELO in match 1 of the day (+53 ELO, win rate 42%). Things go best in match 2 of the day (+50 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +50 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −153. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 81.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.