_HoM3R

Germany
300 matches tracked 50 matches in 30 days
Last updated:

How does _HoM3R play?

Rating 0.94 K/R 0.67 ADR 73.9 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 300 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.95−0.05 · Ø 1.00 better than 31%
Pistol kills per match 1.9
Knife kills 2 in 300 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 14%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 15%
MVPs per match 1.9−0.4 · Ø 2.3 better than 14%
4Ks and aces 17x 4K, 3 aces in 239 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 93%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 73.4, Headshots at 46%, Win rate at 49%
▼ Got worse
Rating −0.05, ELO −281

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −350 ELO
65 matches · 42% win rate
On Anubis −260 ELO
44 matches · 41% win rate
On Mondays −229 ELO, win rate 37%

_HoM3R loses the most ELO in match 2 of the day: −350 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 1.95 · Ancient

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient82
52% better than 55%
0.69 better than 33%
78.6 better than 43%
0.96 better than 38%
49% of 247 duels better than 43%
33% of 51 situations better than 39%
Inferno56
48% better than 38%
0.63 better than 14%
71.1 better than 14%
0.91 better than 21%
51% of 146 duels better than 55%
26% of 38 situations better than 20%
Nuke48
54% better than 51%
0.70 better than 30%
74.2 better than 21%
1.00 better than 39%
43% of 120 duels better than 12%
55% of 33 situations better than 84%
Anubis44
41% better than 22%
0.63 better than 12%
70.1 better than 9%
0.87 better than 10%
49% of 152 duels better than 42%
32% of 25 situations better than 35%
Cache31
58% -
0.66 -
70.8 -
0.93-
47% of 85 duels -
47% of 19 situations -
Dust 231
45% better than 29%
0.67 better than 21%
72.2 better than 12%
0.90 better than 13%
39% of 89 duels better than 5%
43% of 21 situations better than 65%
Mirage4
25% -
0.73 -
79.2 -
0.95-
44% of 9 duels -
100% of 1 situations -
Vertigo4
100% -
0.79 -
86.5 -
1.19-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _HoM3R plays

Across 300 matches _HoM3R averages K/R 0.67, ADR 73.9 and a rating of 0.94. Biggest strength: Utility damage per round at 6.8, better than 93% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 14.6 kills per match with 45% headshots. The strongest map is Cache with a 58% win rate in 31 matches. In 86 of 300 matches the rating was 1.10 or higher (29%), in 132 it was below 0.90. In 239 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.00. _HoM3R loses the most ELO in match 2 of the day (−350 ELO, win rate 42%). Things go best in match 3 of the day (+324 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +324 ELO. Got weaker: Rating −0.05, ELO −281. Unchanged in recent months: K/R at 0.65, ADR at 73.4, Headshots at 46%, Win rate at 49%. Last 30 days: 50 matches, win rate 50%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.