_Heloy_
How does _Heloy_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 2,028 players in this group, each player over up to their last 100 matches.
Opening
Strength64% of opening duels won and so well above the average (51%).
Clutch
Strength3.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.50 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 20.3% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 1.02. Last 3 months: 1.01 (at the start 0.97). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.45.
Damage per round (ADR)
Best month: October 2026 with 104.0. Last 3 months: 103.7 (at the start 97.4). Well above the average (80.8).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months: 46% (at the start 51%). Clearly below the average (49%).
Matches won (win rate)
Best month: June 2026 with 50%. Last 3 months: 41% (at the start 50%). Well below the average (50%).
Best month: November 2026 with 2,060. Last 3 months: 2,029 (at the start 1,942).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Heloy_ loses the most ELO in match 1 of the day: −8 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Highest rating in a match: 2.03 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Heloy_ plays
Across 64 matches _Heloy_ averages K/R 1.00 and ADR 101.7; the rating across the 44 rated matches is 1.44. Biggest strength: Rating at 1.44, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 21.0 kills per match with 48% headshots. The strongest map is Mirage with a 52% win rate in 23 matches. In 35 of 44 matches the rating was 1.10 or higher (80%), in 3 it was below 0.90. In 44 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.45. _Heloy_ loses the most ELO in match 1 of the day (−8 ELO, win rate 33%). Improved over the last three months: K/R +0.04, ADR +6.3, ELO +87. Got weaker: Headshots −5 pp, Win rate −9 pp. Last 30 days: 44 matches, win rate 41%, net ELO −46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.