_H44X

Sweden
On FACEIT since 2017 94 matches tracked 15 matches in 30 days
ELO ▲ 70
2,286
30-day peak: 2,304
Rank EU
#106,466
Sweden #2,782 in Sweden
Last updated:

How does _H44X play?

Rating 1.06 K/R 0.77 ADR 84.8 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 94 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.07+0.03 · Ø 1.04 better than 62%
Pistol kills per match 3.6
Zeus kills1 in 94 matches
Knife kills 1 in 94 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 25%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 10x 4K, 3 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 85.6
▼ Got worse
Headshots −5 pp, ELO −202

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
20 matches · 35% win rate
In match 1 of the day −56 ELO
28 matches · 39% win rate
Between 18:00 and 24:00 −68 ELO, win rate 38%
On Mondays −31 ELO, win rate 33%

_H44X loses the most ELO on Dust 2: −109 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.99 · Cache
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
35% better than 5%
0.76 better than 60%
81.3 better than 51%
1.04 right on the average
56% of 88 duels better than 74%
27% of 11 situations better than 19%
Ancient18
61% better than 78%
0.86 better than 92%
92.3 better than 91%
1.20 better than 91%
64% of 66 duels better than 97%
36% of 11 situations better than 46%
Anubis15
47% better than 33%
0.74 right on the average
82.1 better than 57%
1.06 better than 57%
44% of 66 duels better than 13%
44% of 9 situations better than 67%
Nuke14
57% -
0.71 -
81.0 -
0.97-
51% of 88 duels -
36% of 11 situations -
Inferno11
36% -
0.75 -
84.4 -
1.03-
56% of 66 duels -
29% of 7 situations -
Mirage10
30% -
0.69 -
80.5 -
0.91-
52% of 44 duels -
33% of 3 situations -
Cache5
40% -
0.97 -
98.6 -
1.33-
61% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _H44X plays

Across 94 matches _H44X averages K/R 0.77, ADR 84.8 and a rating of 1.06. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 40 of 94 matches the rating was 1.10 or higher (43%), in 37 it was below 0.90. In 53 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. _H44X loses the most ELO on Dust 2 (−109 ELO, win rate 35%). Things go best in match 2 of the day (+17 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, +17 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −5 pp, ELO −202. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 85.6. Last 30 days: 15 matches, win rate 60%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.