_Frizerd_
How does _Frizerd_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 1,498 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average53% headshots and so well above the average (46%).
Impact
AverageExactly 3 kills in 2.3% of rounds and so well below the average (3.8%).
Utility and deaths
Strength9.1 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.76. Last 3 months: 0.60 (at the start 0.72). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99. Last 3 months: 0.89 (at the start 0.96). Clearly below the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 81.5. Last 3 months: 68.0 (at the start 79.6). Well below the average (78.4).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 51% (at the start 52%). Clearly above the average (46%).
Matches won (win rate)
Best month: April 2026 with 60%. Last 3 months: 53% (at the start 52%). Well above the average (47%).
Best month: July 2026 with 1,526. Last 3 months: 1,297 (at the start 1,526).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Frizerd_ loses the most ELO in match 1 of the day: −106 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.84 · Dust 2
- Most kills in a match: 35 · Inferno
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Frizerd_ plays
Across 138 matches _Frizerd_ averages K/R 0.69 and ADR 77.1; the rating across the 88 rated matches is 0.95. Biggest strength: Utility damage per round at 9.1, better than 99% of level 7 players. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 7 players. Averages 14.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 24 of 88 matches the rating was 1.10 or higher (27%), in 47 it was below 0.90. In 62 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. _Frizerd_ loses the most ELO in match 1 of the day (−106 ELO, win rate 40%). Things go best in match 3 of the day (+57 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +57 ELO. Got weaker: K/R −0.12, Rating −0.07, ADR −11.6, ELO −229. Unchanged in recent months: Headshots at 51%, Win rate at 53%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.