_FreezYS-

Hong Kong
On FACEIT since 2015 216 matches tracked 49 matches in 30 days
ELO ▼ 61
2,751
30-day peak: 2,915
Rank EU
#22,826
Hong Kong #62 in Hong Kong
Last updated:
Next update possible in 1m 26s

How does _FreezYS- play?

Rating 1.01 (from 171 matches) K/R 0.72 ADR 76.6 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 3.4
Knife kills 2 in 216 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 33%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 28x 4K, 1 ace in 171 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +380
= Stayed the same
Headshots at 49%, Win rate at 53%
▼ Got worse
K/R −0.07, Rating −0.16, ADR −6.3

Sep to Nov 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −56 ELO
28 matches · 32% win rate
On Mirage −20 ELO
68 matches · 50% win rate
Between 12:00 and 18:00 +32 ELO, win rate 46%

_FreezYS- loses the most ELO in match 4 of the day: −56 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno
  4. Most kills in a match: 42 · Cache

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
50% better than 35%
0.72 better than 33%
77.2 better than 27%
1.01 better than 35%
54% of 195 duels better than 62%
44% of 32 situations better than 68%
Ancient55
51% better than 41%
0.70 better than 22%
75.6 better than 17%
0.97 better than 21%
47% of 179 duels better than 21%
21% of 24 situations better than 12%
Dust 226
58% better than 67%
0.72 better than 34%
78.5 better than 33%
1.01 better than 32%
47% of 60 duels better than 22%
33% of 6 situations better than 34%
Inferno23
48% better than 20%
0.67 better than 9%
72.5 better than 5%
1.01 better than 20%
49% of 75 duels better than 18%
57% of 7 situations better than 86%
Cache15
67% better than 80%
0.78 right on the average
84.0 better than 49%
1.09 better than 47%
61% of 72 duels better than 82%
36% of 11 situations better than 39%
Anubis13
54% -
0.75 -
72.7 -
1.06-
59% of 46 duels -
17% of 6 situations -
Nuke10
30% -
0.62 -
69.0 -
0.85-
53% of 40 duels -
40% of 5 situations -
Overpass3
100% -
0.85 -
83.6 -
-
-
-
Vertigo3
67% -
0.94 -
90.6 -
1.33-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _FreezYS- plays

Across 216 matches _FreezYS- averages K/R 0.72 and ADR 76.6; the rating across the 171 rated matches is 1.01. Biggest strength: Utility damage per round at 5.5, better than 86% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 61 of 171 matches the rating was 1.10 or higher (36%), in 69 it was below 0.90. In 171 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. _FreezYS- loses the most ELO in match 4 of the day (−56 ELO, win rate 32%). Things go best in match 1 of the day (+213 ELO, win rate 63%). Match no. 2 of the day goes best: 65% win rate, +52 ELO. Improved over the last three months: ELO +380. Got weaker: K/R −0.07, Rating −0.16, ADR −6.3. Unchanged in recent months: Headshots at 49%, Win rate at 53%. Last 30 days: 49 matches, win rate 51%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.