_Fearl_

Russia
On FACEIT since 2018 178 matches tracked
Last updated:

How does _Fearl_ play?

Rating 0.96 K/R 0.71 ADR 79.7 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.93−0.10 · Ø 1.03 better than 15%
Pistol kills per match 2.6
Knife kills 4 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _Fearl_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 176 before.

Kills per round (K/R)

0.74
JulAugSepOctNov

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −110 ELO
78 matches · 42% win rate
On Dust 2 −89 ELO
53 matches · 43% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 40%
On Thursdays −30 ELO, win rate 30%

_Fearl_ loses the most ELO from match 5 of the day: −110 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 33 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% right on the average
0.73 better than 46%
80.6 better than 49%
0.98 better than 34%
47% of 358 duels better than 26%
48% of 23 situations better than 79%
Dust 253
43% better than 24%
0.70 better than 30%
76.5 better than 27%
0.96 better than 23%
42% of 283 duels better than 9%
35% of 40 situations better than 41%
Ancient33
33% better than 5%
0.65 better than 10%
80.9 better than 48%
0.87 better than 7%
47% of 157 duels better than 25%
0% of 11 situations better than 1%
Nuke18
67% better than 83%
0.77 better than 59%
84.2 better than 59%
1.11 better than 66%
49% of 80 duels better than 32%
20% of 5 situations better than 11%
Inferno3
67% -
0.53 -
66.1 -
0.69-
31% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Fearl_ plays

Across 178 matches _Fearl_ averages K/R 0.71, ADR 79.7 and a rating of 0.96. Biggest strength: Utility hit rate at 40%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 63 of 178 matches the rating was 1.10 or higher (35%), in 80 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 0 aces. _Fearl_ loses the most ELO from match 5 of the day (−110 ELO, win rate 42%). Things go best on Mirage (+143 ELO, win rate 52%). Match no. 2 of the day goes best: 59% win rate, +30 ELO. Last 30 days: 2 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.