_FapTobIu_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,975 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.92. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.26. Last 3 months: 0.93 (at the start 0.90). Clearly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 94.3. Last 3 months: 76.5 (at the start 74.0). Slightly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 47%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 62%. Last 3 months: 50% (at the start 55%). Right on the average (50%).
Best month: September 2026 with 1,829. Last 3 months: 2,085 (at the start 1,777).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 67%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_FapTobIu_ loses the most ELO on Ancient: −25 ELO, 60% win rate
Records and milestones
from recorded matches- Reached level 10 · Cache
- Highest rating in a match: 1.86 · Nuke
- Most kills in a match: 32 · Mirage
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How _FapTobIu_ plays
Across 93 matches _FapTobIu_ averages K/R 0.67, ADR 75.6 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 25 of 93 matches the rating was 1.10 or higher (27%), in 47 it was below 0.90. In 60 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 1.26. _FapTobIu_ loses the most ELO on Ancient (−25 ELO, win rate 60%). Things go best from match 5 of the day (+25 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +25 ELO. Improved over the last three months: K/R +0.04, Headshots +5 pp, ELO +308. Got weaker: Win rate −5 pp. Unchanged in recent months: Rating at 0.93, ADR at 76.5. Last 30 days: 33 matches, win rate 52%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.