Compared with 1,577 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average44% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average51% headshots and so clearly above the average (48%).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.05. Last 3 months: 1.01 (at the start 0.97). Just below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 82.3. Last 3 months: 82.1 (at the start 75.8). Just above the average (80.3).
Share of headshot kills
Best month: October 2026 with 54%. Last 3 months: 50% (at the start 53%). Slightly above the average (48%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 51% (at the start 57%). Right on the average (51%).
Best month: September 2026 with 2,082. Last 3 months: 1,786 (at the start 1,954).
Rounds with first kill
Best month: October 2026 with 11%. Last 3 months: 10% (at the start 9%). Right on the average (10%).
1v1 clutches won
Best month: August 2026 with 52%. Last 3 months: 36% (at the start 52%). Slightly below the average (39%).
Patterns
From the last 109 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Fa1T loses the most ELO on Dust 2: −52 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.95 · Mirage
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 31 · Ancient
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Fa1T plays
Across 109 matches _Fa1T averages K/R 0.72, ADR 79.6 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 9 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Mirage with a 63% win rate in 30 matches. In 33 of 109 matches the rating was 1.10 or higher (30%), in 45 it was below 0.90. In 109 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. _Fa1T loses the most ELO on Dust 2 (−52 ELO, win rate 52%). Things go best on Anubis (+59 ELO, win rate 50%). Improved over the last three months: K/R +0.04, ADR +6.3, First kills +1 pp. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −168, Clutch 1v1 −16 pp. Unchanged in recent months: Rating at 1.01. Last 30 days: 6 matches, win rate 50%, net ELO −32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.