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_Endrick

Hong Kong
On FACEIT since 2018 372 matches tracked 46 matches in 30 days
ELO ▼ 35
2,597
30-day peak: 2,783
Rank SEA ▼ 291 places
#847
Hong Kong #150 in Hong Kong
30 days · prev. #556 · best #415
Last updated:

How does _Endrick play?

Rating 1.07 K/R 0.76 ADR 84.4 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 372 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.06+0.02 · Ø 1.04 better than 51%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 50%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 64x 4K, 6 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 20%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 84.7, Headshots at 47%, Win rate at 51%, ELO at 2,597
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −203 ELO
138 matches · 46% win rate
In match 2 of the day −139 ELO
75 matches · 41% win rate
Between 18:00 and 24:00 +40 ELO, win rate 45%
On Mondays −129 ELO, win rate 34%

_Endrick loses the most ELO on Mirage: −203 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.50 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
46% better than 25%
0.75 right on the average
83.4 better than 58%
1.04 better than 48%
50% of 660 duels better than 41%
52% of 85 situations better than 86%
Dust 2126
56% better than 62%
0.80 better than 73%
87.5 better than 76%
1.15 better than 78%
55% of 561 duels better than 67%
41% of 70 situations better than 58%
Ancient48
52% better than 44%
0.77 better than 56%
87.0 better than 71%
1.04 better than 45%
53% of 245 duels better than 55%
42% of 24 situations better than 62%
Anubis18
33% better than 3%
0.68 better than 17%
81.6 better than 47%
0.95 better than 16%
38% of 86 duels better than 2%
25% of 4 situations better than 18%
Cache17
59% -
0.68 -
72.9 -
1.00-
47% of 68 duels -
50% of 4 situations -
Nuke14
36% -
0.70 -
76.0 -
0.93-
49% of 77 duels -
11% of 9 situations -
Inferno10
40% -
0.82 -
89.5 -
1.15-
47% of 45 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Endrick plays

Across 372 matches _Endrick averages K/R 0.76, ADR 84.4 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 159 of 372 matches the rating was 1.10 or higher (43%), in 117 it was below 0.90. In 308 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: July 2026 at 1.11. _Endrick loses the most ELO on Mirage (−203 ELO, win rate 46%). Things go best on Dust 2 (+402 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, +128 ELO. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 84.7, Headshots at 47%, Win rate at 51%, ELO at 2,597. Last 30 days: 46 matches, win rate 46%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.