_End

Russia
On FACEIT since 2024 326 matches tracked 109 matches in 30 days
Last updated:

How does _End play?

Rating 0.96 (from 164 matches) K/R 0.70 ADR 74.6 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 12%+1 pp better than 64%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.9
Knife kills 6 in 326 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 44x 4K, 3 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +62
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.04, ADR −5.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
45 matches · 42% wins
On Nuke −89 ELO
29 matches · 55% wins
Between 12:00 and 18:00 −210 ELO, win rate 44%
On Sundays −31 ELO, win rate 42%

_End loses the most ELO in match 1 of the day: −90 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Cache
  2. Most kills in a match: 44 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
52% level
0.71 better than 35%
76.0 better than 25%
0.96 better than 24%
48% of 443 duels better than 31%
42% of 69 situations better than 61%
Anubis66
47% better than 30%
0.68 better than 20%
72.0 better than 8%
0.99 better than 29%
53% of 249 duels better than 59%
29% of 35 situations better than 29%
Mirage47
51% better than 47%
0.71 better than 35%
75.8 better than 24%
0.95 better than 23%
55% of 148 duels better than 69%
41% of 29 situations better than 59%
Ancient40
48% better than 35%
0.72 better than 36%
75.9 better than 20%
1.00 better than 37%
55% of 141 duels better than 70%
40% of 30 situations better than 60%
Nuke29
55% better than 47%
0.70 better than 21%
72.7 better than 13%
0.83-
54% of 150 duels level
50% of 12 situations better than 74%
Cache18
56% -
0.70 -
75.4 -
1.04-
54% of 59 duels -
56% of 9 situations -
Inferno8
25% -
0.71 -
73.0 -
0.75-
44% of 27 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _End plays

Across 326 matches _End averages K/R 0.70 and ADR 74.6; the rating across the 164 rated matches is 0.96. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Damage per round (ADR) at 74.6. That is better than only 14% of players on level 10. On average 15.3 kills per match, 55% of them headshots. The strongest map is Cache with a 56% win rate in 18 matches. In 49 of 164 matches the rating was 1.10 or higher (30%), in 73 it was below 0.90. In 288 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. _End loses the most ELO in match 1 of the day (−90 ELO, win rate 42%). Things go best on Dust 2 (+60 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, ELO +62. Got weaker: K/R −0.04, ADR −5.2. Unchanged in recent months: Win rate at 50%. Last 30 days: 109 matches, win rate 46%, ELO balance −117.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.