_Empty7_

Switzerland
On FACEIT since 2015 97 matches tracked 97 matches in 30 days
Last updated:

How does _Empty7_ play?

Rating 1.03 K/R 0.74 ADR 80.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 26%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.02+0.01 · Ø 1.01 better than 58%
Pistol kills per match 2.5
Knife kills 2 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.3%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 66%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 20x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether _Empty7_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.73
OctNov

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −84 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −138 ELO, win rate 48%

_Empty7_ loses the most ELO on Inferno: −84 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.35 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno20
40% better than 15%
0.73 better than 59%
77.6 better than 40%
1.02 better than 55%
51% of 106 duels right on the average
15% of 13 situations better than 8%
Mirage19
63% better than 88%
0.82 better than 87%
86.3 better than 81%
1.14 better than 87%
65% of 83 duels better than 98%
25% of 12 situations better than 19%
Dust 216
25% better than 1%
0.74 better than 57%
81.4 better than 58%
1.01 right on the average
63% of 80 duels better than 96%
22% of 9 situations better than 14%
Anubis15
60% better than 80%
0.75 better than 62%
81.3 better than 58%
1.09 better than 77%
59% of 61 duels better than 89%
60% of 5 situations better than 95%
Ancient13
54% -
0.63 -
72.3 -
0.88-
51% of 47 duels -
60% of 10 situations -
Cache7
71% -
0.77 -
85.0 -
1.08-
69% of 32 duels -
25% of 4 situations -
Nuke6
83% -
0.62 -
72.6 -
0.91-
24% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Empty7_ plays

Across 97 matches _Empty7_ averages K/R 0.74, ADR 80.2 and a rating of 1.03. Biggest strength: Opening duels won at 58%, better than 95% of level 8 players. Averages 16.2 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 35 of 97 matches the rating was 1.10 or higher (36%), in 38 it was below 0.90. In 97 matches with detailed stats: 20 4Ks and 1 ace. _Empty7_ loses the most ELO on Inferno (−84 ELO, win rate 40%). Last 30 days: 97 matches, win rate 53%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.