_EGP_

Romania
On FACEIT since 2015 86 matches tracked 20 matches in 30 days
Last updated:

How does _EGP_ play?

Rating 1.00 K/R 0.72 ADR 81.3 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 86 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 34% weak 0.75 to 0.89 20% very weak below 0.75 16%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 49%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 21%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 59%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 35%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 14x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 85%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +11 pp, ELO +274
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 80.6, Headshots at 42%
▼ Got worse
First kills −3 pp, Clutch 1v1 −44 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
21 matches · 43% win rate

_EGP_ loses the most ELO in match 2 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.71 · Dust 2
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
59% better than 78%
0.73 right on the average
81.9 better than 60%
1.00 better than 46%
47% of 133 duels better than 28%
25% of 16 situations better than 17%
Mirage20
50% right on the average
0.71 better than 41%
77.8 better than 39%
1.00 better than 47%
45% of 75 duels better than 20%
67% of 12 situations better than 97%
Anubis11
36% -
0.71 -
83.0 -
0.99-
54% of 52 duels -
17% of 6 situations -
Inferno9
67% -
0.70 -
80.1 -
0.95-
63% of 40 duels -
50% of 6 situations -
Ancient7
43% -
0.71 -
76.7 -
0.97-
61% of 23 duels -
33% of 3 situations -
Cache6
83% -
0.79 -
95.2 -
1.11-
59% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _EGP_ plays

Across 86 matches _EGP_ averages K/R 0.72, ADR 81.3 and a rating of 1.00. Biggest strength: Utility damage per round at 5.9, better than 85% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 21% of level 8 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 26 of 86 matches the rating was 1.10 or higher (30%), in 31 it was below 0.90. In 86 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. _EGP_ loses the most ELO in match 2 of the day (±0 ELO, win rate 43%). Things go best on Dust 2 (+82 ELO, win rate 59%). Improved over the last three months: Win rate +11 pp, ELO +274. Got weaker: First kills −3 pp, Clutch 1v1 −44 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 80.6, Headshots at 42%. Last 30 days: 20 matches, win rate 75%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.