_EGP_
Compared with 1,421 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just above the average (50%).
Clutch
Average20% of 1v2s won and so just below the average (22%).
Weapons and aim
Average42% headshots and so clearly below the average (47%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).
Utility and deaths
Average5.9 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.01. Last 3 months: 0.99 (at the start 1.00). Just below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 82.8. Last 3 months: 80.6 (at the start 82.1). Just above the average (79.4).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months unchanged at 42%. Clearly below the average (47%).
Matches won (win rate)
Best month: October 2026 with 75%. Last 3 months: 60% (at the start 49%). Well above the average (49%).
Best month: October 2026 with 1,632. Last 3 months: 1,632 (at the start 1,358).
Rounds with first kill
Best month: August 2026 with 11%. Last 3 months: 8% (at the start 11%). Well below the average (10%).
1v1 clutches won
Best month: August 2026 with 65%. Last 3 months: 21% (at the start 65%). Well below the average (37%).
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_EGP_ loses the most ELO in match 2 of the day: ±0 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.71 · Dust 2
- Most kills in a match: 33 · Anubis
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How _EGP_ plays
Across 86 matches _EGP_ averages K/R 0.72, ADR 81.3 and a rating of 1.00. Biggest strength: Utility damage per round at 5.9, better than 85% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 21% of level 8 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 26 of 86 matches the rating was 1.10 or higher (30%), in 31 it was below 0.90. In 86 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. _EGP_ loses the most ELO in match 2 of the day (±0 ELO, win rate 43%). Things go best on Dust 2 (+82 ELO, win rate 59%). Improved over the last three months: Win rate +11 pp, ELO +274. Got weaker: First kills −3 pp, Clutch 1v1 −44 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 80.6, Headshots at 42%. Last 30 days: 20 matches, win rate 75%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.