_ECSTASY_

Fiji
158 matches tracked 27 matches in 30 days
Last updated:

How does _ECSTASY_ play?

Rating 0.93 K/R 0.68 ADR 77.1 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.7
Knife kills 1 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 17%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 23x 4K, 4 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 40%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +291
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 76.7, Win rate at 51%, First kills at 9%
▼ Got worse
Clutch 1v1 −15 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
44 matches · 48% win rate
In match 4 of the day ±0 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 −36 ELO, win rate 44%
On Mondays +60 ELO, win rate 43%

_ECSTASY_ loses the most ELO on Dust 2: −1 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.11 · Dust 2
  5. Most kills in a match: 32 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 41%
0.65 better than 12%
76.3 better than 26%
0.88 better than 8%
44% of 192 duels better than 15%
50% of 20 situations better than 80%
Anubis33
58% better than 70%
0.66 better than 14%
78.9 better than 39%
0.90 better than 9%
47% of 169 duels better than 27%
27% of 15 situations better than 22%
Mirage32
50% better than 45%
0.64 better than 9%
71.5 better than 10%
0.91 better than 13%
45% of 131 duels better than 17%
40% of 20 situations better than 57%
Ancient26
46% better than 27%
0.70 better than 28%
76.8 better than 26%
0.94 better than 21%
47% of 111 duels better than 25%
54% of 13 situations better than 84%
Inferno17
59% better than 72%
0.80 better than 66%
88.3 better than 71%
1.10 better than 58%
54% of 80 duels better than 54%
15% of 13 situations better than 7%
Cache3
33% -
0.69 -
76.1 -
0.98-
42% of 12 duels -
0% of 1 situations -
Nuke3
33% -
0.65 -
73.6 -
0.87-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ECSTASY_ plays

Across 158 matches _ECSTASY_ averages K/R 0.68, ADR 77.1 and a rating of 0.93. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.90, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 49% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 44 of 158 matches the rating was 1.10 or higher (28%), in 77 it was below 0.90. In 158 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 0.94. _ECSTASY_ loses the most ELO on Dust 2 (−1 ELO, win rate 48%). Things go best in match 2 of the day (+141 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +141 ELO. Improved over the last three months: Headshots +6 pp, ELO +291. Got weaker: Clutch 1v1 −15 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 76.7, Win rate at 51%, First kills at 9%. Last 30 days: 27 matches, win rate 48%, net ELO +188.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.