_Dreamz_

Germany
107 matches tracked
Last updated:

How does _Dreamz_ play?

Rating 1.04 K/R 0.70 ADR 78.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 107 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.01).

Headshot rate 44%−4 pp · Ø 48% better than 27%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.09+0.08 · Ø 1.01 better than 77%
Pistol kills per match 2.7
Knife kills 1 in 107 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.2%).

2K rounds 16.1%+2.9 pp · Ø 13.2% better than 96%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 9%
MVPs per match 2.4+0.1 · Ø 2.3 better than 66%
4Ks and aces 7x 4K, 0 aces in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 7.4+3.1 · Ø 4.3 better than 97%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
Whether _Dreamz_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 102 before.

Kills per round (K/R)

0.69
JulAugSepOctNov

Best month: July 2026 with 0.71.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −57 ELO
31 matches · 52% win rate
In match 3 of the day −56 ELO
23 matches · 48% win rate

_Dreamz_ loses the most ELO on Inferno: −57 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Nuke
  2. Most kills in a match: 31 · Nuke
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 36%
0.72 better than 41%
78.6 better than 38%
1.03 better than 53%
54% of 165 duels better than 68%
48% of 23 situations better than 75%
Inferno31
52% better than 41%
0.67 better than 20%
79.7 better than 39%
1.01 better than 37%
62% of 103 duels better than 89%
46% of 28 situations better than 68%
Dust 217
53% better than 61%
0.71 better than 40%
75.4 better than 23%
1.07 better than 71%
59% of 75 duels better than 91%
38% of 8 situations right on the average
Nuke12
67% -
0.78 -
82.1 -
1.12-
68% of 53 duels -
67% of 6 situations -
Ancient6
67% -
0.64 -
68.2 -
0.98-
55% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Dreamz_ plays

Across 107 matches _Dreamz_ averages K/R 0.70, ADR 78.4 and a rating of 1.04. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 9 players. Most room to improve: 3K rounds at 2.9%, better than only 9% of level 9 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 43 of 107 matches the rating was 1.10 or higher (40%), in 32 it was below 0.90. In 45 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. _Dreamz_ loses the most ELO on Inferno (−57 ELO, win rate 52%). Things go best on Mirage (+32 ELO, win rate 47%). Match no. 2 of the day goes best: 59% win rate, +42 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.