_Dopam1ne
How does _Dopam1ne play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14. Last 3 months: 1.10 (at the start 1.07). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 88.2. Last 3 months: 86.9 (at the start 79.2). Clearly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 43%. Last 3 months: 42% (at the start 38%). Well below the average (49%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 52% (at the start 53%). Slightly above the average (50%).
Best month: September 2026 with 2,272. Last 3 months: 2,173 (at the start 2,073).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 170 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Dopam1ne loses the most ELO on Nuke: −53 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.13 · Anubis
- Recorded match no. 100 · Dust 2
- Most kills in a match: 40 · Ancient
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Dopam1ne plays
Across 170 matches _Dopam1ne averages K/R 0.75 and ADR 83.9; the rating across the 142 rated matches is 1.09. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 41% headshots. The strongest map is Inferno with a 66% win rate in 35 matches. In 66 of 142 matches the rating was 1.10 or higher (46%), in 37 it was below 0.90. In 130 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. _Dopam1ne loses the most ELO on Nuke (−53 ELO, win rate 39%). Things go best on Anubis (+55 ELO, win rate 61%). Improved over the last three months: K/R +0.06, ADR +7.7, Headshots +4 pp, ELO +100. Unchanged in recent months: Rating at 1.10, Win rate at 52%. Last 30 days: 39 matches, win rate 56%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.