How does _DoCToRe_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 415 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (9%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.88 K/D and so slightly below the average (0.93).
Impact
AverageExactly 3 kills in 1.8% of rounds and so well below the average (3.5%).
Utility and deaths
Strength9.3 utility damage per round and so well above the average (3.4).
Progress
One value per month, dashed line is the level 3 averageSep to Nov 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: March 2026 with 0.64. Last 3 months: 0.60 (at the start 0.63). Clearly below the average (0.69).
Rating, 1.00 is an average match
Best month: October 2026 with 0.89. Last 3 months: 0.84 (at the start 1.12). Well below the average (0.95).
Damage per round (ADR)
Best month: September 2026 with 69.5. Last 3 months: 70.7 (at the start 67.9). Clearly below the average (76.3).
Share of headshot kills
Best month: March 2026 with 44%. Last 3 months: 39% (at the start 45%). Slightly below the average (41%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 48% (at the start 49%). Slightly below the average (50%).
Best month: July 2026 with 982. Last 3 months: 855 (at the start 982).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Inferno
- Most kills in a match: 29 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How _DoCToRe_ plays
Across 95 matches _DoCToRe_ averages K/R 0.62 and ADR 69.3; the rating across the 45 rated matches is 0.85. Biggest strength: Utility damage per round at 9.3, better than 99% of level 3 players. Most room to improve: 3K rounds at 1.8%, better than only 1% of level 3 players. Averages 13.5 kills per match with 42% headshots. The strongest map is Anubis with a 50% win rate in 10 matches. In 11 of 45 matches the rating was 1.10 or higher (24%), in 27 it was below 0.90. In 44 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.89. Things go best on Mirage (+1 ELO, win rate 49%). Match no. 1 of the day goes best: 53% win rate, +74 ELO. Got weaker: Rating −0.28, Headshots −6 pp, ELO −127. Unchanged in recent months: K/R at 0.60, ADR at 70.7, Win rate at 48%. Last 30 days: 4 matches, win rate 75%, net ELO +59.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.