_Dajjal

Kyrgyzstan
On FACEIT since 2025 200 matches tracked 20 matches in 30 days
Last updated:

How does _Dajjal play?

Rating 0.97 K/R 0.71 ADR 79.3 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Level 8

Compared with 1,481 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 24%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 82%
AWP share of kills 9%−2 pp · Ø 11% better than 47%
K/D 0.95−0.06 · Ø 1.01 better than 30%
Pistol kills per match 2.5
Zeus kills5 in 200 matches
Knife kills 8 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 69%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 29x 4K, 4 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 47%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 64%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
Whether _Dajjal is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.75.

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +23 ELO
34 matches · 41% win rate
In match 1 of the day +51 ELO
47 matches · 43% win rate
On Wednesdays +71 ELO, win rate 37%

_Dajjal loses the most ELO in match 3 of the day: +23 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.09 · Anubis
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
46% better than 32%
0.70 better than 36%
78.5 better than 43%
0.94 better than 26%
49% of 302 duels better than 43%
41% of 27 situations better than 59%
Dust 257
49% better than 46%
0.69 better than 28%
78.3 better than 38%
0.98 better than 36%
49% of 292 duels better than 41%
33% of 30 situations better than 39%
Anubis26
65% better than 89%
0.78 better than 73%
87.4 better than 80%
1.07 better than 67%
47% of 142 duels better than 28%
33% of 12 situations better than 38%
Inferno17
65% better than 87%
0.70 better than 46%
76.0 better than 38%
0.95 better than 35%
47% of 90 duels better than 32%
33% of 9 situations better than 39%
Ancient16
44% better than 29%
0.70 better than 33%
76.6 better than 29%
0.94 better than 27%
51% of 117 duels right on the average
33% of 6 situations better than 38%
Nuke11
36% -
0.80 -
87.6 -
1.10-
43% of 51 duels -
38% of 8 situations -
Cache6
50% -
0.58 -
66.7 -
0.78-
34% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _Dajjal plays

Across 200 matches _Dajjal averages K/R 0.71, ADR 79.3 and a rating of 0.97. Biggest strength: Headshot rate at 53%, better than 82% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 21% of level 8 players. Averages 15.5 kills per match with 53% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 73 of 200 matches the rating was 1.10 or higher (37%), in 83 it was below 0.90. In 161 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. _Dajjal loses the most ELO in match 3 of the day (+23 ELO, win rate 41%). Things go best on Mirage (+119 ELO, win rate 46%). From match no. 5 of the day on, things go best: 62% win rate, −10 ELO. Last 30 days: 20 matches, win rate 60%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.