_Cig
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (51%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.0%).
Utility and deaths
Average0.70 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.96. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.37. Last 3 months: 0.92 (at the start 1.09). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 94.1. Last 3 months: 74.0 (at the start 84.9). Clearly below the average (80.0).
Share of headshot kills
Best month: May 2026 with 53%. Last 3 months: 45% (at the start 50%). Well below the average (51%).
Matches won (win rate)
Best month: July 2026 with 100%. Last 3 months: 49% (at the start 74%). Right on the average (49%).
Best month: September 2026 with 2,372. Last 3 months: 2,276 (at the start 2,208).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 76 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Cig loses the most ELO in match 1 of the day: +36 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Ancient
- Highest rating in a match: 1.90 · Ancient
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 76 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Cig plays
Across 76 matches _Cig averages K/R 0.68, ADR 77.2 and a rating of 0.97. Biggest strength: Utility damage per round at 6.2, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 25 of 76 matches the rating was 1.10 or higher (33%), in 33 it was below 0.90. In 53 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.37. _Cig loses the most ELO in match 1 of the day (+36 ELO, win rate 35%). Improved over the last three months: ELO +68. Got weaker: K/R −0.09, Rating −0.17, ADR −10.9, Headshots −5 pp, Win rate −25 pp. Last 30 days: 5 matches, win rate 40%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.