_ChanticO_

Poland
82 matches tracked
Last updated:

How does _ChanticO_ play?

Rating 0.98 K/R 0.69 ADR 77.0 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (11%).

Rounds with first kill 4%−7 pp · Ø 11% better than 1%
Opening duels won 36%−16 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.8
Knife kills 1 in 82 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 1x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.2+2.1 · Ø 4.1 better than 92%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 1%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether _ChanticO_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 82 before.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.73.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −2 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −30 ELO, win rate 43%

_ChanticO_ loses the most ELO from match 5 of the day: −2 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Cache
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 56%
0.73 better than 40%
82.3 better than 54%
1.06 better than 55%
49% of 81 duels better than 33%
59% of 17 situations better than 94%
Anubis19
47% better than 27%
0.66 better than 10%
75.2 better than 17%
0.88 better than 4%
43% of 42 duels better than 9%
55% of 11 situations better than 86%
Ancient18
72% better than 95%
0.73 better than 40%
76.7 better than 22%
1.07 better than 59%
69% of 36 duels better than 99%
41% of 17 situations better than 58%
Nuke11
36% -
0.59 -
69.2 -
0.82-
29% of 28 duels -
57% of 7 situations -
Cache6
33% -
0.71 -
72.8 -
0.98-
46% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ChanticO_ plays

Across 82 matches _ChanticO_ averages K/R 0.69, ADR 77.0 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 36%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Ancient with a 72% win rate in 18 matches. In 29 of 82 matches the rating was 1.10 or higher (35%), in 35 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.02. _ChanticO_ loses the most ELO from match 5 of the day (−2 ELO, win rate 46%). Things go best on Mirage (+108 ELO, win rate 54%). Match no. 1 of the day goes best: 62% win rate, +60 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.