_CSKU

Chile
On FACEIT since 2020 416 matches tracked 81 matches in 30 days
ELO ▲ 43
3,344
30-day peak: 3,344
Rank EU ▲ 1,030 places
#2,565
Chile #2 in Chile
30 days · prev. #3,595 · best #1,689
Last updated:

How does _CSKU play?

Rating 1.07 (from 395 matches) K/R 0.75 ADR 82.0 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 410 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (365 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.09+0.04 · Ø 1.05 better than 54%
Pistol kills per match 3.1 from the last 410
Knife kills 8 in 410 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 65x 4K, 5 aces in 365 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (3.8).

Utility hit rate 36%+3 pp · Ø 33% better than 68%
Utility damage per round 6.0+2.2 · Ø 3.8 better than 93%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 77%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +273
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 82.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
70 matches · 46% win rate
From match 5 of the day −51 ELO
97 matches · 47% win rate

_CSKU loses the most ELO on Mirage: −134 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 2.27 · Nuke

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient105
55% right on the average
0.75 better than 47%
82.8 better than 53%
1.07 better than 55%
55% of 405 duels better than 66%
25% of 64 situations better than 18%
Nuke76
54% better than 42%
0.76 better than 47%
83.6 better than 56%
1.09 better than 54%
53% of 245 duels right on the average
25% of 40 situations better than 18%
Anubis73
55% better than 49%
0.77 better than 58%
83.1 better than 58%
1.09 better than 60%
56% of 248 duels better than 70%
38% of 45 situations right on the average
Mirage70
46% better than 17%
0.71 better than 27%
78.8 better than 34%
1.01 better than 32%
55% of 242 duels better than 66%
34% of 41 situations better than 36%
Inferno50
54% better than 27%
0.77 better than 41%
83.0 better than 39%
1.13 better than 45%
58% of 151 duels better than 55%
31% of 29 situations better than 26%
Cache33
45% better than 13%
0.71 better than 17%
79.5 better than 27%
1.01 better than 18%
54% of 121 duels right on the average
44% of 16 situations better than 63%

Compared with players on the same level who have at least 15 matches on the map.

How _CSKU plays

Across 416 matches _CSKU averages K/R 0.75 and ADR 82.0; the rating across the 395 rated matches is 1.07. Biggest strength: Utility damage per round at 6.0, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Anubis with a 55% win rate in 73 matches. In 179 of 410 matches the rating was 1.10 or higher (44%), in 133 it was below 0.90. In 365 matches with detailed stats: 65 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. _CSKU loses the most ELO on Mirage (−134 ELO, win rate 46%). Things go best on Nuke (+90 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +273. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 82.2. Last 30 days: 81 matches, win rate 57%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.