_CBS_
How does _CBS_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.65). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.26.
Damage per round (ADR)
Best month: August 2026 with 94.6. Last 3 months: 91.9 (at the start 74.0). Well above the average (80.2).
Share of headshot kills
Best month: April 2026 with 64%. Last 3 months: 52% (at the start 62%). Just above the average (51%).
Matches won (win rate)
Best month: May 2026 with 62%. Last 3 months: 52% (at the start 55%). Slightly above the average (50%).
Best month: July 2026 with 2,841.
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 238 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_CBS_ loses the most ELO in match 1 of the day: −132 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.42 · Mirage
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 238 matchesCompared with players on the same level who have at least 15 matches on the map.
How _CBS_ plays
Across 238 matches _CBS_ averages K/R 0.84 and ADR 89.1; the rating across the 206 rated matches is 1.21. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 126 of 206 matches the rating was 1.10 or higher (61%), in 42 it was below 0.90. In 188 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: August 2026 at 1.26. _CBS_ loses the most ELO in match 1 of the day (−132 ELO, win rate 41%). Things go best on Mirage (+154 ELO, win rate 56%). Match no. 2 of the day goes best: 61% win rate, +127 ELO. Improved over the last three months: K/R +0.22, ADR +17.9. Got weaker: Headshots −10 pp, Win rate −3 pp. Last 30 days: 19 matches, win rate 42%, net ELO −9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.