_CBS_

USA
238 matches tracked 19 matches in 30 days
ELO ▼ 56
2,506
30-day peak: 2,634
Rank NA ▲ 128 places
#1,529
US #824 in US
30 days · prev. #1,657 · best #1,493
Last updated:

How does _CBS_ play?

Rating 1.21 (from 206 matches) K/R 0.84 ADR 89.1 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 206 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 36% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 3.5
Knife kills 1 in 238 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 16.3%+3.1 pp · Ø 13.2% better than 94%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 45x 4K, 4 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.22, ADR +17.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp, Win rate −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.65). Well above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −132 ELO
74 matches · 41% win rate
On Dust 2 −101 ELO
48 matches · 46% win rate
On Thursdays +31 ELO, win rate 38%

_CBS_ loses the most ELO in match 1 of the day: −132 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.42 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
56% better than 65%
0.82 better than 80%
88.1 better than 79%
1.20 better than 89%
59% of 297 duels better than 88%
42% of 31 situations better than 62%
Dust 248
46% better than 26%
0.82 better than 82%
87.0 better than 75%
1.17 better than 84%
54% of 213 duels better than 63%
38% of 39 situations right on the average
Ancient38
45% better than 25%
0.81 better than 77%
89.6 better than 84%
1.16 better than 83%
61% of 169 duels better than 91%
32% of 22 situations better than 33%
Anubis35
54% better than 53%
0.88 better than 93%
91.0 better than 89%
1.34 better than 98%
64% of 148 duels better than 96%
40% of 20 situations better than 53%
Cache22
55% -
0.90 -
95.6 -
1.22-
60% of 116 duels -
44% of 16 situations -
Inferno10
70% -
0.76 -
81.1 -
1.21-
58% of 26 duels -
30% of 10 situations -
Nuke10
70% -
0.92 -
93.5 -
1.30-
63% of 52 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _CBS_ plays

Across 238 matches _CBS_ averages K/R 0.84 and ADR 89.1; the rating across the 206 rated matches is 1.21. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 126 of 206 matches the rating was 1.10 or higher (61%), in 42 it was below 0.90. In 188 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: August 2026 at 1.26. _CBS_ loses the most ELO in match 1 of the day (−132 ELO, win rate 41%). Things go best on Mirage (+154 ELO, win rate 56%). Match no. 2 of the day goes best: 61% win rate, +127 ELO. Improved over the last three months: K/R +0.22, ADR +17.9. Got weaker: Headshots −10 pp, Win rate −3 pp. Last 30 days: 19 matches, win rate 42%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.