_Bozhee_
How does _Bozhee_ play?
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average1.5 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.10. Last 3 months: 1.00 (at the start 1.10). Slightly below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 83.7. Last 3 months: 75.8 (at the start 83.7). Clearly below the average (81.0).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 57% (at the start 55%). Well above the average (50%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 55% (at the start 47%). Clearly above the average (51%).
Best month: November 2026 with 2,397. Last 3 months: 2,397 (at the start 1,997).
Rounds with first kill
Best month: August 2026 with 9%. Last 3 months unchanged at 9%. Well below the average (11%).
1v1 clutches won
Best month: October 2026 with 43%. Last 3 months: 39% (at the start 33%). Right on the average (39%).
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Bozhee_ loses the most ELO from match 5 of the day: −46 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Recorded match no. 100 · Mirage
- Reached level 10 · Dust 2
- Most kills in a match: 44 · Dust 2
- Highest rating in a match: 2.46 · Mirage
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Bozhee_ plays
Across 119 matches _Bozhee_ averages K/R 0.71, ADR 77.9 and a rating of 1.03. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 42 of 119 matches the rating was 1.10 or higher (35%), in 47 it was below 0.90. In 119 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. _Bozhee_ loses the most ELO from match 5 of the day (−46 ELO, win rate 40%). Things go best in match 3 of the day (+27 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +27 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +400, Clutch 1v1 +6 pp. Got weaker: K/R −0.07, Rating −0.10, ADR −7.9. Unchanged in recent months: First kills at 9%. Last 30 days: 67 matches, win rate 55%, net ELO +290.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.