_Boogeyman

Switzerland
On FACEIT since 2020 225 matches tracked 77 matches in 30 days
ELO ▼ 17
2,660
30-day peak: 2,705
Rank EU
#32,848
Switzerland #275 in Switzerland
Last updated:

How does _Boogeyman play?

Rating 0.98 (from 219 matches) K/R 0.71 ADR 81.0 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 219 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.96−0.08 · Ø 1.04 better than 18%
Pistol kills per match 3.0
Knife kills 5 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 21x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.1, Win rate at 48%
▼ Got worse
K/R −0.05, Rating −0.06, Headshots −2 pp, ELO −85

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −201 ELO
34 matches · 41% win rate
On Anubis −80 ELO
56 matches · 43% win rate
Between 18:00 and 24:00 +7 ELO, win rate 43%
On Tuesdays −59 ELO, win rate 35%

_Boogeyman loses the most ELO in match 3 of the day: −201 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 2.18 · Ancient

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
64% better than 84%
0.79 better than 68%
91.6 better than 88%
1.10 better than 68%
54% of 226 duels better than 64%
48% of 31 situations better than 74%
Anubis56
43% better than 19%
0.71 better than 32%
77.7 better than 31%
0.99 better than 31%
43% of 141 duels better than 10%
32% of 28 situations better than 32%
Mirage32
50% better than 39%
0.61 better than 4%
70.6 better than 6%
0.81 better than 1%
43% of 134 duels better than 9%
56% of 9 situations better than 92%
Nuke29
45% better than 17%
0.74 better than 42%
84.1 better than 57%
0.97 better than 19%
51% of 98 duels better than 45%
36% of 11 situations better than 41%
Inferno18
39% better than 7%
0.69 better than 16%
77.2 better than 17%
0.94 better than 9%
45% of 58 duels better than 14%
50% of 12 situations better than 76%
Cache16
44% better than 18%
0.71 better than 38%
79.8 better than 42%
0.96 better than 29%
48% of 73 duels better than 28%
14% of 7 situations better than 6%
Dust 215
47% better than 29%
0.65 better than 9%
73.4 better than 12%
0.87 better than 4%
43% of 49 duels better than 10%
30% of 10 situations better than 25%
Overpass3
33% -
0.81 -
88.9 -
1.11-
59% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Boogeyman plays

Across 225 matches _Boogeyman averages K/R 0.71 and ADR 81.0; the rating across the 219 rated matches is 0.98. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 62% headshots. The strongest map is Ancient with a 64% win rate in 56 matches. In 71 of 219 matches the rating was 1.10 or higher (32%), in 99 it was below 0.90. In 126 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. _Boogeyman loses the most ELO in match 3 of the day (−201 ELO, win rate 41%). Things go best in match 2 of the day (+153 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +153 ELO. Got weaker: K/R −0.05, Rating −0.06, Headshots −2 pp, ELO −85. Unchanged in recent months: ADR at 79.1, Win rate at 48%. Last 30 days: 77 matches, win rate 52%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.