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_Blanka

USA
On FACEIT since 2021 172 matches tracked 71 matches in 30 days
Last updated:

How does _Blanka play?

Rating 1.04 K/R 0.76 ADR 83.0 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 54%+4 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 21%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.06+0.08 · Ø 0.98 better than 78%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.8%).

2K rounds 13.5%+0.5 pp · Ø 13.0% better than 65%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 76%
MVPs per match 2.1−0.1 · Ø 2.2 better than 44%
4Ks and aces 19x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 50%
Enemies flashed per round 0.30+0.05 · Ø 0.25 better than 64%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 83.3, ELO at 1,292
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.76 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
30 matches · 50% win rate
In match 2 of the day −20 ELO
41 matches · 39% win rate
Between 12:00 and 18:00 −50 ELO, win rate 42%

_Blanka loses the most ELO on Ancient: −22 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Ancient
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% right on the average
0.72 right on the average
81.7 better than 64%
0.97 better than 43%
53% of 203 duels better than 69%
52% of 27 situations better than 86%
Dust 237
54% better than 67%
0.78 better than 79%
83.2 better than 70%
1.09 better than 80%
53% of 133 duels better than 66%
44% of 27 situations better than 70%
Ancient30
50% right on the average
0.80 better than 86%
87.3 better than 85%
1.10 better than 87%
54% of 122 duels better than 75%
39% of 28 situations better than 56%
Anubis18
39% better than 13%
0.71 better than 48%
77.1 better than 36%
0.95 better than 33%
53% of 60 duels better than 68%
33% of 9 situations better than 40%
Inferno18
39% better than 19%
0.79 better than 87%
82.2 better than 71%
1.09 better than 84%
59% of 70 duels better than 89%
75% of 8 situations better than 98%
Cache10
50% -
0.79 -
86.9 -
1.09-
44% of 32 duels -
50% of 6 situations -
Nuke8
63% -
0.85 -
81.9 -
1.14-
52% of 23 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Blanka plays

Across 172 matches _Blanka averages K/R 0.76, ADR 83.0 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 46%, better than 88% of level 6 players. Most room to improve: Utility hit rate at 29%, better than only 16% of level 6 players. Averages 16.7 kills per match with 39% headshots. The strongest map is Dust 2 with a 54% win rate in 37 matches. In 71 of 172 matches the rating was 1.10 or higher (41%), in 64 it was below 0.90. In 127 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. _Blanka loses the most ELO on Ancient (−22 ELO, win rate 50%). Things go best on Dust 2 (+31 ELO, win rate 54%). From match no. 5 of the day on, things go best: 67% win rate, +6 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 83.3, ELO at 1,292. Last 30 days: 71 matches, win rate 48%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.