_BlackJok_

Finland
On FACEIT since 2019 102 matches tracked 20 matches in 30 days
Last updated:

How does _BlackJok_ play?

Rating 1.15 K/R 0.82 ADR 90.0 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 102 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.0
Knife kills 2 in 102 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 15x 4K, 1 ace in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 98%
Enemies flashed per round 0.62+0.34 · Ø 0.28 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 89.1, Headshots at 41%
▼ Got worse
Win rate −20 pp, ELO −61

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays ±0 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke
  4. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 35%
0.85 better than 89%
94.3 better than 93%
1.20 better than 89%
54% of 204 duels better than 66%
39% of 18 situations better than 52%
Ancient22
55% better than 62%
0.79 better than 72%
87.5 better than 80%
1.14 better than 81%
63% of 118 duels better than 95%
18% of 11 situations better than 9%
Inferno15
47% better than 30%
0.79 better than 68%
87.5 better than 71%
1.05 better than 46%
62% of 89 duels better than 87%
36% of 11 situations better than 46%
Anubis13
62% -
0.87 -
95.1 -
1.22-
52% of 66 duels -
67% of 3 situations -
Nuke7
86% -
0.71 -
77.7 -
1.00-
48% of 31 duels -
17% of 6 situations -
Mirage6
67% -
0.81 -
88.8 -
1.15-
52% of 23 duels -
0% of 1 situations -
Cache3
67% -
0.53 -
73.7 -
0.71-
22% of 18 duels -
-
Overpass3
100% -
1.05 -
98.9 -
1.44-
83% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _BlackJok_ plays

Across 102 matches _BlackJok_ averages K/R 0.82, ADR 90.0 and a rating of 1.15. Biggest strength: Utility damage per round at 8.2, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 42% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 50 of 102 matches the rating was 1.10 or higher (49%), in 30 it was below 0.90. In 60 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.37. Things go best in match 2 of the day (±0 ELO, win rate 71%). From match no. 5 of the day on, things go best: 73% win rate. Got weaker: Win rate −20 pp, ELO −61. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 89.1, Headshots at 41%. Last 30 days: 20 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.