_BenjaSSJ
Compared with 1,481 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (51%).
Clutch
Average2.8 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.37 K/D and so well above the average (1.01).
Impact
StrengthExactly 3 kills in 5.7% of rounds and so well above the average (3.9%).
Utility and deaths
StrengthDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 1.02. Last 3 months: 0.81 (at the start 1.02). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.46. Last 3 months: 1.20 (at the start 1.46). Well above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 98.9. Last 3 months: 84.0 (at the start 98.9). Slightly above the average (79.8).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 55% (at the start 60%). Well above the average (48%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 54% (at the start 43%). Clearly above the average (50%).
Best month: November 2026 with 1,660. Last 3 months: 1,607 (at the start 1,391).
Rounds with first kill
Best month: August 2026 with 9%. Last 3 months unchanged at 9%. Clearly below the average (10%).
1v1 clutches won
Best month: September 2026 with 40%. Last 3 months: 36% (at the start 26%). Slightly below the average (40%).
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_BenjaSSJ loses the most ELO in match 1 of the day: ±0 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 37 · Inferno
- Highest rating in a match: 2.33 · Mirage
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How _BenjaSSJ plays
Across 82 matches _BenjaSSJ averages K/R 0.87, ADR 88.0 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 8 players. Averages 19.1 kills per match with 56% headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 48 of 82 matches the rating was 1.10 or higher (59%), in 15 it was below 0.90. In 82 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.46. _BenjaSSJ loses the most ELO in match 1 of the day (±0 ELO, win rate 44%). Things go best on Dust 2 (+30 ELO, win rate 67%). Improved over the last three months: Win rate +11 pp, ELO +216, Clutch 1v1 +10 pp. Got weaker: K/R −0.21, Rating −0.26, ADR −14.9, Headshots −5 pp. Unchanged in recent months: First kills at 9%. Last 30 days: 36 matches, win rate 53%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.