_BangBear_
Name history of _BangBear_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _BangBear_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average34% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average37% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.71 (at the start 0.65). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 0.97 (at the start 0.90). Slightly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 87.8. Last 3 months: 80.9 (at the start 74.2). Just above the average (79.8).
Share of headshot kills
Best month: August 2026 with 38%. Last 3 months: 38% (at the start 34%). Well below the average (47%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 51% (at the start 60%). Right on the average (51%).
Best month: October 2026 with 1,625. Last 3 months: 1,625 (at the start 1,407).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 222 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_BangBear_ loses the most ELO on Dust 2: −51 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Dust 2
- Most kills in a match: 38 · Dust 2
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 222 matchesCompared with players on the same level who have at least 15 matches on the map.
How _BangBear_ plays
Across 222 matches _BangBear_ averages K/R 0.70 and ADR 79.6; the rating across the 201 rated matches is 0.96. Most room to improve: Headshot rate at 37%, better than only 5% of level 8 players. Averages 15.4 kills per match with 37% headshots. The strongest map is Ancient with a 65% win rate in 43 matches. In 64 of 201 matches the rating was 1.10 or higher (32%), in 87 it was below 0.90. In 180 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. _BangBear_ loses the most ELO on Dust 2 (−51 ELO, win rate 52%). Things go best on Anubis (+30 ELO, win rate 38%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.7, Headshots +4 pp, ELO +218. Got weaker: Win rate −9 pp. Last 30 days: 64 matches, win rate 50%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.